COMMANDER · DECK
Git Gud Combo 1
Bracket 3 · Upgraded2016-04-14
101 CARDS (LIMIT 100)NO COMMANDER
DECK $
$620.52
MYTHIC
8
RARE
25
UNCOMMON
34
COMMON
35
POTENTIAL COMMANDERS3 OPTIONS
Creature
3 cardsMAIN101 CARDS
Creature
40 cardsEnchantment
5 cardsArtifact
8 cardsSorcery
6 cardsInstant
4 cardsLand
26 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·30 CARDS·$476.86
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Creature
13 cardsEnchantment
2 cardsArtifact
7 cardsSorcery
3 cardsInstant
1 cardsLand
4 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
- The Gitrog Monster + Dakmor Salvage: early arguably two-card combo, with no mana to spend
- Devoted Druid + Quillspike: arguably two-card combo, with no mana to spend
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- The Gitrog Monster + Dakmor Salvage — Bracket 3, early arguably two-card combo, with no mana to spend
- Devoted Druid + Quillspike — Bracket 2, arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Creature40
Human6
Elemental5
Elf5
Shaman5
Druid4
Zombie4
Imp3
Plant3
Skeleton3
Beast2
Demon2
Ooze2
Phyrexian2
Troll2
Vampire2
Warrior2
Centaur1
Dog1
Dragon1
Elephant1
Fungus1
Giant1
Insect1
Rogue1
Scout1
Shapeshifter1
Snake1
Wizard1
Outlaws1
Party4
Land38
Nonbasic24
Basic14
Forest9
Swamp7
Gate1
Artifact8
Equipment2
Sorcery6
Arcane1
Enchantment5
Aura1
Instant4
Legends5
Historic12
LAND PROBABILITY
38 LANDS · 101 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.9%
TURN 538.1%
TURN 660.3%
TURN 776.9%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Infinite self-millNear-infinite self-discard triggers
Infinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Infinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Infinite self-millNear-infinite black manaNear-infinite self-discard triggers
Infinite self-millNear-infinite self-discard triggers
Bracket 2 · arguably two-card combo, with no mana to spendInfinitely large creature until end of turn
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite self-millNear-infinite self-discard triggers