MetaMox
COMMANDER · DECK

Nope Sakashima

Bracket 4 · Optimized
@iAdams · 2012-09-09
ONLY 99 CARDSNO COMMANDER
DECK $
$1,314.23
MYTHIC
12
RARE
33
UNCOMMON
18
COMMON
36
POTENTIAL COMMANDERS2 OPTIONS

Creature

2 cards
MAIN99 CARDS

Planeswalker

2 cards

Creature

20 cards

Enchantment

2 cards

Artifact

22 cards

Sorcery

6 cards

Instant

12 cards

Land

6 cards
SIDEBOARD1 CARD

Creature

1 card
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 4 game changers — Bracket 3 allows 3
  • Power Artifact + Grim Monolith: early arguably two-card combo, for four mana or less, pieces included
  • Brine Elemental + Vesuvan Shapeshifter: locks the table
  • Power Artifact + Basalt Monolith: arguably two-card combo, for six mana or less, pieces included
  • and 1 more combo that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
CEDH
Not cEDH
  • 4 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
46 cards not in the pool
NOT IN THE POOL · 46
NAMECOSTTYPEPRICE
CURVE
20618217374105146+
COLOR
U: 65 pipsC: 174 pips
TYPES
Land35
Nonbasic5
Basic30
Island30
Artifact28
Equipment4
Phyrexian2
Shapeshifter2
Dragon1
Golem1
Wizard1
Wurm1
Creature20
Human4
Shapeshifter4
Wizard4
Spirit3
Phyrexian2
Sphinx2
Dragon1
Elemental1
Golem1
Illusion1
Incarnation1
Ninja1
Wurm1
Party4
Instant12
Sorcery6
Eldrazi1
Enchantment2
Aura1
Planeswalker2
Jace1
Tezzeret1
Legends4
Historic31
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite colorless mana
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite colorless mana
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite colorless mana
Bracket 3 · locks the tableOpponents skip their untap stepsLock
Group
Color
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