MetaMox
COMMANDER · DECK
2014-07-02
111 CARDS (LIMIT 100)NO COMMANDER
DECK $
$1,384.48
MYTHIC
8
RARE
43
UNCOMMON
21
COMMON
40
POTENTIAL COMMANDERS1 OPTION

Creature

1 cards
MAIN111 CARDS

Planeswalker

1 cards

Creature

19 cards

Enchantment

10 cards

Artifact

9 cards

Sorcery

25 cards

Instant

3 cards

Land

21 cards
SIDEBOARD1 CARD

Creature

1 cards
MONEY CARDS·49 CARDS·$1,095.41
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Planeswalker

1 cards

Creature

7 cards

Enchantment

7 cards

Artifact

7 cards

Sorcery

11 cards

Instant

2 cards

Land

14 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 1 mass land denial card — only Bracket 4 allows it
  • 1 game changer — Brackets 1 and 2 allow none
  • Glacial Chasm + Crucible of Worlds + Azusa, Lost but Seeking: locks the table
  • Glacial Chasm + Crucible of Worlds + Exploration: locks the table
  • Glacial Chasm + Crucible of Worlds + Oracle of Mul Daya: locks the table
  • and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
CURVE
00611721631247586+
COLOR
R: 21 pipsG: 62 pipsC: 149 pips
TYPES
Land45
Nonbasic20
Basic25
Forest17
Mountain13
Dryad1
Sorcery25
Arcane1
Creature19
Human7
Shaman5
Druid3
Beast2
Elf2
Monk2
Boar1
Construct1
Dragon1
Dryad1
Elemental1
Elephant1
Forest1
Golem1
Snake1
Soldier1
Treefolk1
Artifact11
Equipment3
Construct1
Golem1
Enchantment10
Aura1
Instant3
Planeswalker1
Garruk1
Legends4
Historic15
LAND PROBABILITY
44 LANDS · 111 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.0%
TURN 534.2%
TURN 655.7%
TURN 772.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Group
Color
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