COMMANDER · DECK
Rats And Whatever
Bracket 4 · Optimized2016-02-12
DECK $
$676.69
MYTHIC
11
RARE
28
UNCOMMON
14
COMMON
47
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
23 cardsEnchantment
13 cardsArtifact
6 cardsSorcery
12 cardsInstant
4 cardsLand
3 cardsMONEY CARDS·42 CARDS·$526.97
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Creature
11 cardsEnchantment
12 cardsArtifact
6 cardsSorcery
8 cardsInstant
3 cardsLand
2 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 2 mass land denial cards — only Bracket 4 allows it
- 2 game changers — Brackets 1 and 2 allow none
- Sanguine Bond + Exquisite Blood: early arguably two-card combo, with no mana to spend
- Bloodchief Ascension + Mindcrank: early arguably two-card combo, with no mana to spend
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 2
EXTRA TURNS · 1
COMBOS · 2
- Sanguine Bond + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Bloodchief Ascension + Mindcrank — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land41
Nonbasic2
Basic39
Swamp39
Creature24
Rat9
Vampire4
Demon3
Human3
Shaman3
Wizard3
Zombie3
Phyrexian2
Cleric1
God1
Minion1
Ninja1
Noble1
Praetor1
Rogue1
Shade1
Spirit1
Outlaws1
Party4
Enchantment15
God1
Sorcery12
Artifact6
Equipment2
Book1
Instant4
Legends10
Historic15
LAND PROBABILITY
41 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 411.3%
TURN 530.9%
TURN 651.7%
TURN 769.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss