COMMANDER · DECK
Omnath Ramp Destruction
Bracket 4 · Optimized2016-10-13
ONLY 99 CARDSNO COMMANDER
DECK $
$770.12
MYTHIC
4
RARE
35
UNCOMMON
17
COMMON
44
MAIN99 CARDS
Enchantment
17 cardsArtifact
19 cardsSorcery
19 cardsInstant
5 cardsLand
13 cardsSIDEBOARD1 CARD
Creature
1 cardMONEY CARDS·34 CARDS·$598.82
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Enchantment
7 cardsArtifact
10 cardsSorcery
10 cardsInstant
2 cardsLand
5 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 5 mass land denial cards — only Bracket 4 allows it
- 1 game changer — Brackets 1 and 2 allow none
- Glacial Chasm + Zuran Orb + Crucible of Worlds: locks the table
- Glacial Chasm + Crucible of Worlds + Exploration: locks the table
- Glacial Chasm + Rites of Flourishing + Crucible of Worlds: locks the table
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 5
EXTRA TURNS · 0
None
COMBOS · 3
- Glacial Chasm + Zuran Orb + Crucible of Worlds — Bracket 3, locks the table
- Glacial Chasm + Crucible of Worlds + Exploration — Bracket 3, locks the table
- Glacial Chasm + Rites of Flourishing + Crucible of Worlds — Bracket 3, locks the table
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
40 cards not in the pool
NOT IN THE POOL · 40
CURVE
COLOR
TYPES
Land39
Nonbasic11
Basic28
Forest17
Mountain13
Artifact20
Equipment4
Sorcery19
Arcane1
Enchantment18
Aura4
Instant5
Legends3
Historic21
LAND PROBABILITY
39 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.1%
TURN 534.7%
TURN 656.3%
TURN 773.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
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