MetaMox
COMMANDER · DECK
@Carthusius
NO COMMANDER
DECK $
$586.68
MYTHIC
12
RARE
34
UNCOMMON
18
COMMON
36
POTENTIAL COMMANDERS1 OPTION

Creature

1 cards
MAIN100 CARDS

Creature

26 cards
NAMECOSTPRICE

Enchantment

11 cards

Artifact

14 cards

Sorcery

7 cards

Instant

3 cards

Land

14 cards
MONEY CARDS·54 CARDS·$457.24
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Creature

19 cards

Enchantment

11 cards

Artifact

12 cards

Sorcery

5 cards

Instant

3 cards

Land

4 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 1 game changer — Brackets 1 and 2 allow none
  • Breath of Fury + Helm of the Host: early arguably two-card combo, with no mana to spend
  • Godo, Bandit Warlord + Helm of the Host: early arguably two-card combo, with no mana to spend
  • Aurelia, the Warleader + Helm of the Host: early arguably two-card combo, with no mana to spend
  • and 4 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
CURVE
005115213313445116+
COLOR
W: 28 pipsB: 7 pipsR: 43 pipsG: 23 pipsC: 122 pips
TYPES
Land39
Nonbasic10
Basic29
Forest11
Mountain10
Plains10
Swamp10
Creature26
Human14
Angel4
Soldier4
Goblin3
Druid2
Samurai2
Shaman2
Warlock2
Warrior2
Assassin1
Barbarian1
Cleric1
Devil1
Dwarf1
Elf1
God1
Monk1
Noble1
Pirate1
Treefolk1
Outlaws4
Party3
Artifact15
Equipment9
Human1
Soldier1
Enchantment12
Aura1
God1
Sorcery7
Arcane1
Instant3
Legends22
Historic32
LAND PROBABILITY
39 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.5%
TURN 535.4%
TURN 657.2%
TURN 774.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite death triggersInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite sacrifice triggersInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite death triggersInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite sacrifice triggersInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite ETBInfinite untap of modified creatures you control
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite combat phasesInfinite creature tokens with hasteInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite combat damage
ADDITIONAL REQUIREMENTS
Creature with Mobilize
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersPut all Equipment cards from your library onto the battlefield
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite tapped creature tokensInfinite tapped creature tokens until end of turn
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETBInfinite untap of modified creatures you control
Group
Color
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