MetaMox
COMMANDER · DECK

Gitrog Paper to TTS

No bracket · Banned
2020-06-30
The Gitrog Monster
BANNED: 1 CARD
DECK $
$1,015.90
MYTHIC
13
RARE
33
UNCOMMON
20
COMMON
34
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

18 cards

Enchantment

4 cards

Artifact

6 cards

Sorcery

15 cards

Instant

9 cards

Land

30 cards
MONEY CARDS·51 CARDS·$845.22
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Creature

14 cards

Enchantment

4 cards

Artifact

5 cards

Sorcery

7 cards

Instant

7 cards

Land

14 cards
BRACKETCOMMANDER BRACKETS
No bracket · Banned
  • 1 banned card — the list isn’t Commander-legal, so it has no bracket
BANNED · 1
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 1
NAMECOSTTYPEPRICE
EXTRA TURNS · 0
None
COMBOS · 13
CURVE
10131132143345536+
COLOR
B: 20 pipsG: 42 pipsC: 79 pips
TYPES
Land47
Nonbasic26
Basic21
Forest13
Swamp10
Creature19
Elf4
Human3
Druid2
Elemental2
Shaman2
Snake2
Avatar1
Beast1
Centaur1
Cleric1
Dinosaur1
Dryad1
Eldrazi1
Frog1
Horror1
Imp1
Lhurgoyf1
Monk1
Nymph1
Phyrexian1
Warrior1
Wizard1
Zombie1
Party3
Sorcery15
Instant9
Artifact6
Enchantment6
Centaur1
Dryad1
Nymph1
Legends7
Historic13
LAND PROBABILITY
47 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 47.0%
TURN 520.9%
TURN 638.1%
TURN 754.9%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS13 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millNear-infinite black manaNear-infinite self-discard triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millNear-infinite self-discard triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Group
Color
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