COMMANDER · DECK
Animar
Bracket 4 · Optimized@Chadg312
102 CARDS (LIMIT 100)
DECK $
$1,357.64
MYTHIC
20
RARE
54
UNCOMMON
10
COMMON
18
COMMAND1 CARD
Creature
1 cardsMAIN101 CARDS
Creature
43 cardsEnchantment
7 cardsArtifact
6 cardsSorcery
3 cardsInstant
8 cardsLand
25 cardsMONEY CARDS·72 CARDS·$1,078.18
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Creature
39 cardsEnchantment
6 cardsArtifact
5 cardsSorcery
2 cardsInstant
5 cardsLand
15 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 6 game changers — Bracket 3 allows 3
- Animar, Soul of Elements + Palinchron: early two-card combo, with no mana to spend
- Ancestral Statue + Animar, Soul of Elements: early two-card combo, with no mana to spend
- Animar, Soul of Elements + Hullbreaker Horror: early two-card combo, with no mana to spend
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 6 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Animar, Soul of Elements + Palinchron — Bracket 4, early two-card combo, with no mana to spend
- Ancestral Statue + Animar, Soul of Elements — Bracket 3, early two-card combo, with no mana to spend
- Animar, Soul of Elements + Hullbreaker Horror — Bracket 3, early two-card combo, with no mana to spend
- Tidespout Tyrant + Sol Ring — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Creature44
Phyrexian7
Elf5
Eldrazi4
Praetor4
Druid3
Elemental3
Human3
Glimmer2
Horror2
Hydra2
Illusion2
Shaman2
Spirit2
Wizard2
Avatar1
Beast1
Bird1
Cat1
Chimera1
Citizen1
Dinosaur1
Djinn1
Dog1
Dragon1
Elder1
Faerie1
God1
Golem1
Halfling1
Insect1
Kraken1
Scout1
Shapeshifter1
Snake1
Sphinx1
Thopter1
Tyranid1
Warrior1
Party3
Land34
Nonbasic22
Basic12
Forest7
Island7
Mountain7
Artifact11
Phyrexian2
Equipment1
Golem1
Horror1
Insect1
Shapeshifter1
Thopter1
Enchantment10
Glimmer2
Cat1
Dog1
God1
Instant8
Sorcery4
Avatar1
Legends18
Historic26
LAND PROBABILITY
34 LANDS · 101 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 419.5%
TURN 546.4%
TURN 669.1%
TURN 784.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS12 COMBOS
Infinite LTBInfinite ETBInfinite colored manaInfinite storm count
Bracket 4 · early two-card combo, with no mana to spendInfinite +1/+1 counters on a creatureInfinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm count
Infinite LTBInfinite ETBInfinite colored manaInfinite storm count
Infinite LTBInfinite ETBInfinite colored manaInfinite storm count
Infinite LTBInfinite ETBInfinite colored manaInfinite storm count
Infinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colorless manaInfinite storm count
Bracket 3 · early two-card combo, with no mana to spendInfinite +1/+1 counters on a creatureInfinite creature ETBInfinite creature LTBInfinite storm count
Bracket 3 · early two-card combo, with no mana to spendInfinite +1/+1 counters on a creatureInfinite creature ETBInfinite creature LTBInfinite storm count