MetaMox
COMMANDER · DECK

Simic Good Stuff

Bracket 4 · Optimized
2016-11-24
Experiment Kraj
DECK $
$266.17
MYTHIC
6
RARE
36
UNCOMMON
24
COMMON
34
COMMAND1 CARD

Creature

1 cards
NAMECOSTPRICE
MAIN99 CARDS

Planeswalker

1 cards

Creature

43 cards
NAMECOSTPRICE

Enchantment

2 cards

Artifact

7 cards

Sorcery

7 cards

Instant

4 cards

Land

21 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Experiment Kraj + Gilder Bairn + Gyre Sage: early two-card combo, with no mana to spend
  • Experiment Kraj + Argothian Elder + Pili-Pala: early two-card combo, for four mana or less
  • 1 game changer — Brackets 1 and 2 allow none
  • Experiment Kraj + Devoted Druid + Hardened Scales: early arguably two-card combo, with no mana to spend
  • and 9 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 12
CURVE
00611421431448586+
COLOR
U: 46.5 pipsG: 46.5 pipsC: 127 pips
TYPES
Creature44
Wizard12
Elf9
Mutant9
Druid6
Human6
Elemental5
Merfolk3
Shaman3
Shapeshifter3
Snake3
Faerie2
Ooze2
Advisor1
Construct1
Crab1
Frog1
Horror1
Hydra1
Ouphe1
Rogue1
Scarecrow1
Soldier1
Sphinx1
Spider1
Vedalken1
Worm1
Outlaws1
Party13
Land35
Nonbasic19
Basic16
Island9
Forest7
Gate1
Artifact9
Equipment3
Construct1
Scarecrow1
Sorcery7
Arcane1
Instant4
Enchantment2
Planeswalker1
Kiora1
Legends5
Historic14
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS15 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you control
Bracket 4 · early two-card combo, with no mana to spendInfinite green manaInfinite proliferate
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green manaInfinite +1/+1 counters on creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite +1/+1 counters on creatures you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite mana lands you control can produceInfinite +1/+1 counters on creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite +1/+1 counters on creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite +1/+1 counters on creatures you control
Bracket 4 · early two-card combo, for four mana or lessInfinite colored manaInfinite mana lands you control can produceInfinite +1/+1 counters on creatures you controlInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite +1/+1 counters on creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite +1/+1 counters on creatures you control
Infinite colored manaInfinite untap of creatures you controlInfinite mana creatures you control can produce
Infinite colored manaInfinite untap of creatures you controlInfinite mana creatures you control can produce
Infinite colored manaInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early two-card combo, with no mana to spendInfinite proliferate
Group
Color
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