MetaMox
COMMANDER · DECK

Nabounce your friends heads off the table 4th

Bracket 4 · Optimized
@Rambojambo · 2026-08-29
Naban, Dean of Iteration
135 CARDS (LIMIT 100)
DECK $
$826.69
MYTHIC
12
RARE
44
UNCOMMON
24
COMMON
53
COMMAND1 CARD

Creature

1 cards
MAIN134 CARDS

Creature

51 cards
NAMECOSTPRICE

Enchantment

10 cards

Artifact

13 cards

Sorcery

7 cards

Instant

19 cards

Land

6 cards
MONEY CARDS·58 CARDS·$641.14
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Creature

18 cards

Enchantment

7 cards

Artifact

11 cards

Sorcery

5 cards

Instant

13 cards

Land

4 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 5 game changers — Bracket 3 allows 3
  • 1 mass land denial card — only Bracket 4 allows it
  • Dour Port-Mage + Time Warp + Archaeomancer: infinite extra turns
  • Mind Over Matter + Arcanis the Omnipotent: early two-card combo, with no mana to spend
  • Pili-Pala + Grand Architect: early two-card combo, for four mana or less
  • and 10 more combos that bear on the bracket, listed below
  • one extra-turn card — fine from Bracket 2 up
MASS LAND DENIAL · 1
EXTRA TURNS · 1
NAMECOSTTYPEPRICE
COMBOS · 13
CURVE
101112623531249566+
COLOR
U: 119 pipsC: 184 pips
TYPES
Creature52
Wizard45
Human29
Merfolk5
Faerie4
Vedalken3
Rogue2
Artificer1
Bard1
Bird1
Djinn1
Elemental1
Elf1
Frog1
Giant1
God1
Illusion1
Juggernaut1
Scarecrow1
Outlaws2
Party46
Land34
Nonbasic5
Basic29
Island30
Instant19
Lesson1
Artifact16
Equipment1
Juggernaut1
Scarecrow1
Wizard1
Enchantment11
Aura1
God1
Sorcery7
Legends13
Historic27
LAND PROBABILITY
34 LANDS · 134 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 432.1%
TURN 564.5%
TURN 684.5%
TURN 794.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS16 COMBOS
Bracket 4 · early two-card combo, for four mana or lessInfinite blue mana
Infinite creature ETBInfinite creature LTBInfinite magecraft triggersInfinite blinking
Infinite blinkingInfinite blue manaInfinite ETBInfinite LTBInfinite storm count
Bracket 4 · infinite extra turnsInfinite turnsSkip your draw stepsLock
Bracket 3 · early two-card combo, with no mana to spendInfinite draw triggersInfinite lootingInfinite self-discard triggers
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · early two-card combo, with no mana to spendInfinite draw triggersInfinite self-discard triggersInfinite lootingNear-infinite card drawNear-infinite untap of permanents you controlNear-infinite mana permanents you control can produce
Bracket 3 · locks the tableLockExile all spells opponents cast from their hands
Infinite blinkingInfinite blue manaInfinite ETBInfinite LTBInfinite storm count
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 2 · late two-card combo, for eight mana or lessInfinite artifact ETBInfinite artifact LTBInfinite creature ETBInfinite creature LTBInfinite magecraft triggersInfinite landfall triggersInfinite mana lands you control that enter the battlefield untapped can produceInfinite blinking of artifactsInfinite blinking of landsInfinite blinking
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 2 · late two-card combo, for eight mana or lessExile your libraryWin the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana artifacts you control can produceInfinite mana creatures you control can produceInfinite untap of artifacts you controlInfinite untap of creatures you control
Bracket 2 · arguably two-card combo, for six mana or lessExile your libraryWin the game
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