COMMANDER · DECK
Oloro, Ageless Ascetic
No bracket · Banned2020-05-16
BANNED: 2 CARDS
DECK $
$997.96
MYTHIC
10
RARE
52
UNCOMMON
24
COMMON
21
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
16 cardsEnchantment
11 cardsArtifact
12 cardsSorcery
11 cardsInstant
15 cardsLand
21 cardsMAYBE9 CARDS
Creature
6 cardsSorcery
1 cardsInstant
2 cardsMONEY CARDS·68 CARDS·$787.14
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Creature
15 cardsEnchantment
10 cardsArtifact
9 cardsSorcery
7 cardsInstant
13 cardsLand
14 cardsBRACKETCOMMANDER BRACKETS
No bracket · Banned
- 2 banned cards — the list isn’t Commander-legal, so it has no bracket
BANNED · 2
GAME CHANGERS · 12 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 9
- Archangel of Thune + Walking Ballista — Bracket 3, early arguably two-card combo, with no mana to spend
- Vito, Thorn of the Dusk Rose + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Aetherflux Reservoir + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Sanguine Bond + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Heliod, Sun-Crowned + Walking Ballista — Bracket 3, early arguably two-card combo, for four mana or less
- Vizkopa Guildmage + Exquisite Blood — Bracket 3, early arguably two-card combo, for four mana or less
- Vito, Thorn of the Dusk Rose + Beacon of Immortality — Bracket 3, two-card combo, for six mana or less
- Ad Nauseam + Teferi's Protection — Bracket 3, two-card combo, for six mana or less
- Beacon of Immortality + Sanguine Bond — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land34
Nonbasic18
Basic16
Island8
Plains7
Swamp7
Creature17
Human9
Soldier4
Cleric3
Wizard3
Advisor1
Archon1
Bird1
Construct1
Faerie1
Giant1
God1
Merfolk1
Pirate1
Sphinx1
Outlaws1
Party6
Instant15
Artifact13
Construct1
Enchantment12
God1
Sorcery12
Legends9
Historic20
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Near-infinite lifeloss
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damageInfinite lifegainInfinite lifegain triggers
Bracket 3 · two-card combo, for six mana or lessNear-infinite lifegainNear-infinite lifeloss for target opponent
Bracket 2 · arguably two-card combo, for six mana or lessTarget opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegainInfinite lifegain triggersInfinite +1/+1 counters on creatures you control
Bracket 3 · two-card combo, for six mana or lessInfinite card draw