COMMANDER · DECK
Boreal Paraguaia
Bracket 4 · Optimized@thebertful
ONLY 53 CARDS
DECK $
$171.06
MYTHIC
5
RARE
32
UNCOMMON
16
COMMON
14
COMMAND1 CARD
Creature
1 cardsMAIN52 CARDS
Creature
34 cardsEnchantment
7 cardsArtifact
4 cardsSorcery
5 cardsInstant
2 cardsMAYBE14 CARDS
Creature
9 cardsEnchantment
3 cardsArtifact
2 cardsMONEY CARDS·26 CARDS·$124.56
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Creature
15 cardsEnchantment
5 cardsArtifact
4 cardsSorcery
2 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Chulane, Teller of Tales + Intruder Alarm: early two-card combo, with no mana to spend
- Intruder Alarm + Dream Stalker: early arguably two-card combo, with no mana to spend
- Intruder Alarm + Kor Skyfisher: early arguably two-card combo, with no mana to spend
- and 4 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
- Chulane, Teller of Tales + Intruder Alarm — Bracket 4, early two-card combo, with no mana to spend
- Intruder Alarm + Dream Stalker — Bracket 3, early arguably two-card combo, with no mana to spend
- Intruder Alarm + Kor Skyfisher — Bracket 3, early arguably two-card combo, with no mana to spend
- Intruder Alarm + Whitemane Lion — Bracket 3, early arguably two-card combo, with no mana to spend
- Intruder Alarm + Ancestral Statue — Bracket 3, early arguably two-card combo, with no mana to spend
- Intruder Alarm + Shrieking Drake — Bracket 3, early arguably two-card combo, with no mana to spend
- Chulane, Teller of Tales + Mana Breach + Shrieking Drake — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Creature35
Druid8
Elf6
Elemental4
Frog4
Human4
Snake3
Drake2
Scout2
Soldier2
Wizard2
Bird1
Cat1
Crab1
Dog1
Faerie1
God1
Golem1
Illusion1
Insect1
Kor1
Lizard1
Merfolk1
Shaman1
Spirit1
Treefolk1
Turtle1
Wall1
Warrior1
Party3
Enchantment8
Dog1
Artifact5
Golem1
Sorcery5
Instant2
Legends5
Historic8
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Infinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creaturesInfinite untap of creatures you control
Infinite ETBInfinite LTBInfinite storm countInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite ETBNear-infinite landfall triggersNear-infinite LTBNear-infinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creaturesInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creaturesInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creaturesInfinite untap of creatures you control
Infinite ETBInfinite LTBInfinite storm count
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite creature ETBNear-infinite landfall triggersNear-infinite creature LTBNear-infinite mana creatures you control can produceNear-infinite storm countNear-infinite untap of all creaturesPut all lands from your hand and library onto the battlefield
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite storm countInfinite creature ETBInfinite creature LTBInfinite mana creatures you control can produceInfinite untap of creatures