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COMMANDER · DECK

Cephalid Tribal 2

Bracket 4 · Optimized
2015-11-11
115 CARDS (LIMIT 100)
DECK $
$363.04
MYTHIC
1
RARE
32
UNCOMMON
31
COMMON
51
COMMAND1 CARD

Creature

1 cards
MAIN114 CARDS

Creature

29 cards
NAMECOSTPRICE

Enchantment

6 cards

Artifact

15 cards

Sorcery

9 cards

Instant

20 cards

Land

8 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 1 mass land denial card — only Bracket 4 allows it
  • Cephalid Aristocrat + Lightning Greaves: early two-card combo, with no mana to spend
  • Cephalid Illusionist + Lightning Greaves: early two-card combo, with no mana to spend
  • 1 game changer — Brackets 1 and 2 allow none
  • Illusionist's Bracers + Aphetto Alchemist: early arguably two-card combo, with no mana to spend
  • and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS · 4
CURVE
201012022131346576+
COLOR
U: 76 pipsC: 169 pips
TYPES
Land35
Nonbasic7
Basic28
Island28
Creature30
Octopus16
Wizard11
Human4
Noble3
Rogue2
Construct1
Drake1
Elemental1
Golem1
Incarnation1
Kraken1
Merfolk1
Scout1
Shapeshifter1
Spirit1
Vedalken1
Changeling1
Outlaws2
Party13
Instant20
Artifact17
Equipment3
Construct1
Golem1
Sorcery9
Enchantment6
Aura1
Legends6
Historic22
LAND PROBABILITY
35 LANDS · 114 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 423.6%
TURN 552.8%
TURN 675.1%
TURN 788.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite self-mill
Bracket 4 · early two-card combo, with no mana to spendInfinite self-mill
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite blinkingInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana artifacts you control can produceInfinite mana creatures you control can produceInfinite untap of artifacts you controlInfinite untap of creatures you control
Group
Color
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