COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
5 cardsCreature
32 cardsEnchantment
2 cardsArtifact
17 cardsSorcery
3 cardsInstant
4 cardsLand
10 cardsMONEY CARDS·46 CARDS·$4,206.53
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Planeswalker
3 cardsCreature
15 cardsEnchantment
2 cardsArtifact
15 cardsSorcery
3 cardsInstant
3 cardsLand
5 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Lion's Eye Diamond + Auriok Salvagers: early two-card combo, with no mana to spend
- Heliod, Sun-Crowned + Triskelion: early two-card combo, for four mana or less
- Krark-Clan Ironworks + Spine of Ish Sah + Sculpting Steel + Etherium Sculptor: mass land denial
- and 5 more combos that bear on the bracket, listed below
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 8
- Lion's Eye Diamond + Auriok Salvagers — Bracket 4, early two-card combo, with no mana to spend
- Heliod, Sun-Crowned + Triskelion — Bracket 4, early two-card combo, for four mana or less
- Krark-Clan Ironworks + Spine of Ish Sah + Sculpting Steel + Etherium Sculptor — Bracket 4, mass land denial
- Krark-Clan Ironworks + Spine of Ish Sah + Sculpting Steel + Semblance Anvil — Bracket 4, mass land denial
- Krark-Clan Ironworks + Spine of Ish Sah + Sculpting Steel + Foundry Inspector — Bracket 4, mass land denial
- Thopter Assembly + Time Sieve — Bracket 4, infinite extra turns
- Mikaeus, the Unhallowed + Triskelion — Bracket 3, early arguably two-card combo, with no mana to spend
- Heliod, Sun-Crowned + Walking Ballista — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Artifact44
Construct4
Human4
Golem3
Sphinx3
Artificer2
Phyrexian2
Thopter2
Angel1
Bird1
Cleric1
Equipment1
Horror1
Myr1
Shapeshifter1
Soldier1
Vedalken1
Wizard1
Land36
Nonbasic7
Basic29
Swamp12
Plains10
Island7
Creature33
Human11
Wizard8
Construct4
Artificer3
Golem3
Sphinx3
Cleric2
Phyrexian2
Soldier2
Thopter2
Vedalken2
Angel1
Bird1
God1
Horror1
Merfolk1
Myr1
Shapeshifter1
Zombie1
Party10
Planeswalker5
Tezzeret3
Dakkon1
Venser1
Instant4
Enchantment3
God1
Sorcery3
Legends17
Historic55
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS16 COMBOS
Infinite card drawNear-infinite storm countInfinite draw triggers
Infinite card drawNear-infinite storm countInfinite draw triggers
Infinite death triggersInfinite creature ETBInfinite creature LTB
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite death triggersInfinite creature ETBInfinite creature LTB
Bracket 4 · early two-card combo, with no mana to spendInfinite colored manaInfinite storm countReturn some artifact cards from your graveyard to your hand
Bracket 4 · early two-card combo, for four mana or lessInfinite damageInfinite lifegainInfinite lifegain triggers
Infinite death triggersInfinite ETBInfinite LTB
Bracket 4 · mass land denialDestroy all permanents opponents control on each of your turnsLockMass Land Denial
Bracket 4 · mass land denialDestroy all permanents opponents control on each of your turnsLockMass Land Denial
Bracket 4 · mass land denialDestroy all permanents opponents control on each of your turnsLockMass Land Denial
Infinite card drawInfinite draw triggersNear-infinite storm count
Infinite card drawNear-infinite storm countInfinite draw triggers
Infinite card drawNear-infinite storm countInfinite draw triggers
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damageInfinite lifegainInfinite lifegain triggers
Infinite death triggersInfinite creature ETBInfinite creature LTB
Bracket 4 · infinite extra turnsInfinite turnsLock