MetaMox
COMMANDER · DECK

Selenia life loss

Bracket 4 · Optimized
2020-05-22
Selenia, Dark Angel
DECK $
$425.65
MYTHIC
4
RARE
31
UNCOMMON
20
COMMON
45
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

14 cards

Enchantment

11 cards

Artifact

18 cards

Sorcery

11 cards

Instant

9 cards

Land

10 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 5 game changers — Bracket 3 allows 3
  • Selenia, Dark Angel + Near-Death Experience: early two-card combo, with no mana to spend
  • Near-Death Experience + Necropotence: early two-card combo, with no mana to spend
  • Children of Korlis + Vizkopa Guildmage + Selenia, Dark Angel: early two-card combo, for four mana or less
  • and 14 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 17
CURVE
10811121336485166+
COLOR
W: 26 pipsB: 46 pipsC: 168 pips
TYPES
Land36
Nonbasic8
Basic28
Plains14
Swamp14
Gate1
Artifact20
Angel1
Book1
Horror1
Phyrexian1
Creature15
Human4
Vampire4
Angel3
Cleric2
Horror2
Phyrexian2
Wizard2
Advisor1
Demon1
Noble1
Rebel1
Skeleton1
Party4
Enchantment11
Sorcery11
Instant9
Legends7
Historic25
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS27 COMBOS
Near-infinite lifeloss
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinite self-discard triggersNear-infinite looting
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damage
Bracket 3 · two-card combo, for six mana or lessInfinite card draw
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · two-card combo, for six mana or lessInfinite card draw
Near-infinite lifelossNear-infinite card draw
Bracket 4 · early two-card combo, with no mana to spendWin the game at the beginning of your next upkeep
Each opponent loses the gameNear-infinite lifeloss for all players
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Bracket 4 · early two-card combo, with no mana to spendWin the game at the beginning of your next upkeep
Target player loses the game on each of your turns
Bracket 4 · early two-card combo, for four mana or lessNear-infinite lifeloss
Target player loses the game on each of your turns
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegain triggers
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite lifelossNear-infinite card drawNear-infinite draw triggers
Bracket 3 · two-card combo, for six mana or lessNear-infinite lifegainNear-infinite lifeloss for target opponent
Bracket 2 · arguably two-card combo, for six mana or lessTarget opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Infinite card drawInfinite draw triggers
Bracket 3 · early two-card combo, with no mana to spendYou can't lose the game due to having 0 or less lifeLock
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