COMMANDER · DECK
Surrak
Bracket 4 · Optimized2020-04-09
127 CARDS (LIMIT 100)
DECK $
$958.93
MYTHIC
27
RARE
139
UNCOMMON
53
COMMON
40
COMMAND1 CARD
Creature
1 cardsMAIN126 CARDS
Planeswalker
1 cardsCreature
45 cardsEnchantment
13 cardsArtifact
6 cardsSorcery
18 cardsInstant
9 cardsLand
27 cardsSIDEBOARD59 CARDS
Planeswalker
1 cardsCreature
28 cardsEnchantment
6 cardsArtifact
4 cardsSorcery
4 cardsInstant
15 cardsLand
1 cardsMAYBE74 CARDS
Planeswalker
1 cardsCreature
24 cardsEnchantment
11 cardsArtifact
5 cardsSorcery
11 cardsInstant
22 cardsMONEY CARDS·131 CARDS·$729.27
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Planeswalker
1 cardsCreature
43 cardsEnchantment
22 cardsArtifact
11 cardsSorcery
19 cardsInstant
23 cardsLand
12 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Combat Celebrant + Kiki-Jiki, Mirror Breaker: early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Pestermite: early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Hyrax Tower Scout: early two-card combo, with no mana to spend
- 1 game changer — Brackets 1 and 2 allow none
- and 9 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 12
- Combat Celebrant + Kiki-Jiki, Mirror Breaker — Bracket 4, early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Pestermite — Bracket 4, early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Hyrax Tower Scout — Bracket 4, early two-card combo, with no mana to spend
- Port Razer + Mirage Phalanx — Bracket 3, early arguably two-card combo, with no mana to spend
- Combat Celebrant + Mirage Phalanx — Bracket 3, early arguably two-card combo, with no mana to spend
- Port Razer + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
- Phantom Steed + Port Razer — Bracket 3, early arguably two-card combo, with no mana to spend
- Combat Celebrant + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Port Razer — Bracket 3, early arguably two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
- Greater Good + Body of Research — Bracket 3, two-card combo, for six mana or less
- Kiki-Jiki, Mirror Breaker + Double Major — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Creature46
Human9
Shapeshifter7
Shaman5
Warrior4
Wizard4
Dinosaur3
Elemental3
Elf3
Beast2
Giant2
Goblin2
God2
Horror2
Snake2
Spirit2
Ape1
Aura1
Bear1
Bird1
Dragon1
Druid1
Elder1
Hydra1
Merfolk1
Orc1
Phyrexian1
Plant1
Rogue1
Scout1
Siren1
Soldier1
Troll1
Wurm1
Zombie1
Changeling1
Outlaws1
Party9
Land35
Nonbasic25
Basic10
Forest7
Mountain6
Island5
Desert1
Rogue1
Shapeshifter1
Sorcery20
Arcane1
Enchantment15
Aura3
God1
Spirit1
Instant12
Artifact7
Equipment4
Horror1
Phyrexian1
Planeswalker1
Oko1
Legends13
Historic19
LAND PROBABILITY
34 LANDS · 126 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 429.4%
TURN 561.0%
TURN 681.9%
TURN 792.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS29 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite creature tokens with hasteInfinite damageInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggersInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite ETB
Near-infinite damageEach opponent loses the game
Infinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creatures you controlInfinite blinkingInfinite blinking of some creaturesInfinite colored manaInfinite ETB
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Infinite ETBInfinite LTBInfinite storm countInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite colored mana
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Infinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggersInfinite tapped creature tokens until end of turn
Infinite ETBInfinite LTBInfinite death triggersInfinite sacrifice triggersInfinite tapped creature tokens until end of turn
ADDITIONAL REQUIREMENTS
Effects that Alter a Creature's Power/Toughness (Anthem Effects)
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite ETBInfinite LTBInfinite combat damage
Infinite ETBInfinite LTBInfinite death triggers
ADDITIONAL REQUIREMENTS
Effects that Alter a Creature's Power/Toughness (Anthem Effects)
Near-infinite damageTarget opponent loses the game
Infinite ETBInfinite LTBInfinite death triggers
ADDITIONAL REQUIREMENTS
Effects that Alter a Creature's Power/Toughness (Anthem Effects)
Each opponent loses the gameNear-infinite damage
Bracket 2 · late two-card combo, for eight mana or lessInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggersInfinite tapped creature tokensInfinite tapped creature tokens until end of turn
Infinite LTBInfinite ETBInfinite colored manaInfinite blinking
Near-infinite damageTarget opponent loses the game
Infinite ETBInfinite LTBInfinite death triggers
ADDITIONAL REQUIREMENTS
Effects that Alter a Creature's Power/Toughness (Anthem Effects)
Bracket 3 · two-card combo, for six mana or lessInfinite card drawInfinite draw triggers
Infinite ETBInfinite LTBInfinite death triggers
ADDITIONAL REQUIREMENTS
Effects that Alter a Creature's Power/Toughness (Anthem Effects)
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite ETBInfinite LTBInfinite combat phasesInfinite death triggersInfinite mana creatures you control can produceInfinite sacrifice triggersInfinite untap of creatures you control
Each opponent loses the gameNear-infinite damage
Infinite ETBInfinite LTBInfinite death triggers
ADDITIONAL REQUIREMENTS
Effects that Alter a Creature's Power/Toughness (Anthem Effects)
Near-infinite damageTarget opponent loses the game
Infinite LTBInfinite ETBInfinite combat phasesNear-infinite landfall triggersInfinite combat damagePut all basic lands from your library onto the battlefield
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature ETBInfinite mana creatures you control can produceInfinite tapped creature tokensInfinite untap of creatures you control
Bracket 4 · early two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETB
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite tapped creature tokensInfinite tapped creature tokens until end of turn
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite creature tokens with hasteInfinite damageInfinite creature ETBInfinite mana creatures you control can produceInfinite untap of creatures you control