COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
16 cardsEnchantment
14 cardsArtifact
12 cardsSorcery
9 cardsInstant
12 cardsLand
16 cardsMONEY CARDS·55 CARDS·$487.06
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Creature
10 cardsEnchantment
9 cardsArtifact
8 cardsSorcery
7 cardsInstant
10 cardsLand
11 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 6 game changers — Bracket 3 allows 3
- Zedruu the Greathearted + Transcendence: early two-card combo, for four mana or less
- Transcendence + Fractured Identity: arguably two-card combo, for six mana or less
GAME CHANGERS · 6 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Zedruu the Greathearted + Transcendence — Bracket 4, early two-card combo, for four mana or less
- Transcendence + Fractured Identity — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land36
Nonbasic13
Basic23
Island12
Plains10
Mountain9
Artifact17
Construct1
Elemental1
Equipment1
Golem1
Horror1
Horse1
Phyrexian1
Creature17
Angel1
Beast1
Cat1
Chimera1
Construct1
Djinn1
Elemental1
Giant1
Goblin1
Golem1
Horror1
Horse1
Human1
Minotaur1
Monk1
Phyrexian1
Rogue1
Serpent1
Shapeshifter1
Vedalken1
Wall1
Wizard1
Outlaws1
Party2
Enchantment15
Aura1
Chimera1
Instant12
Arcane1
Sorcery9
Legends5
Historic21
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 4 · early two-card combo, for four mana or lessEach opponent with 20 or more life loses the game
Bracket 2 · arguably two-card combo, for six mana or lessEach opponent loses the game
Win the game