COMMANDER · DECK
Kwecken
Bracket 4 · Optimized@RDL56 · 2025-03-17
DECK $
$2,035.44
MYTHIC
5
RARE
36
UNCOMMON
22
COMMON
37
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
32 cardsEnchantment
10 cardsArtifact
5 cardsSorcery
9 cardsInstant
4 cardsLand
23 cardsMONEY CARDS·35 CARDS·$1,612.93
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Planeswalker
1 cardCreature
10 cardsEnchantment
6 cardsArtifact
2 cardsSorcery
4 cardsInstant
2 cardsLand
10 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 1 mass land denial card — only Bracket 4 allows it
- 3 game changers — Brackets 1 and 2 allow none
- Pemmin's Aura + Gyre Engineer: arguably two-card combo, for six mana or less, pieces included
- Freed from the Real + Gyre Engineer: arguably two-card combo, for six mana or less, pieces included
- Arixmethes, Slumbering Isle + Pemmin's Aura: late two-card combo, for eight mana or less, pieces included
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS · 4
- Pemmin's Aura + Gyre Engineer — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Freed from the Real + Gyre Engineer — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Arixmethes, Slumbering Isle + Pemmin's Aura — Bracket 2, late two-card combo, for eight mana or less, pieces included
- Arixmethes, Slumbering Isle + Freed from the Real — Bracket 2, late two-card combo, for eight mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
3 banned cards
BANNED · 3
CEDH
Not cEDH
- 3 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 31 cards not in the pool
BANNED · 1
NOT IN THE POOL · 31
CURVE
COLOR
TYPES
Land38
Nonbasic21
Basic17
Forest10
Island9
Cave1
Desert1
Gate1
Creature33
Beast3
Druid3
Elf3
Octopus3
Serpent3
Wizard3
Bird2
Human2
Hydra2
Kraken2
Merfolk2
Snake2
Adventure1
Dog1
Eldrazi1
Elemental1
Elephant1
Equipment1
Fish1
Horror1
Illusion1
Jellyfish1
Lizard1
Monk1
Mutant1
Noble1
Plant1
Ranger1
Satyr1
Shaman1
Turtle1
Tyranid1
Vedalken1
Wurm1
Party3
Enchantment13
Aura6
Human1
Saga1
Serpent1
Wizard1
Sorcery10
Adventure1
Arcane1
Plant1
Wurm1
Artifact6
Equipment2
Octopus1
Vehicle1
Instant4
Planeswalker1
Kiora1
Legends11
Historic18
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite green mana
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite green mana
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite green mana
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite green mana
Infinite green manaInfinite mana lands you control can produceInfinite untap of lands you control
Infinite green manaInfinite mana lands you control can produceInfinite untap of lands you control
Infinite green mana
Infinite green mana
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