COMMANDER · DECK
Goblin Vehicles
Bracket 4 · Optimized@Schmeetz · 2025-02-27
DECK $
$191.18
MYTHIC
3
RARE
26
UNCOMMON
30
COMMON
41
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
17 cardsEnchantment
7 cardsArtifact
23 cardsSorcery
10 cardsInstant
7 cardsLand
14 cardsMONEY CARDS·23 CARDS·$135.79
Sign in to save your threshold.
Planeswalker
1 cardsCreature
5 cardsEnchantment
3 cardsArtifact
7 cardsSorcery
5 cardsLand
2 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Redshift, Rocketeer Chief + Aggravated Assault: early two-card combo, with no mana to spend
- Redshift, Rocketeer Chief + Sword of the Paruns: early two-card combo, with no mana to spend
- 1 game changer — Brackets 1 and 2 allow none
- Aggravated Assault + Luxurious Locomotive: early arguably two-card combo, with no mana to spend
- and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
- Redshift, Rocketeer Chief + Aggravated Assault — Bracket 4, early two-card combo, with no mana to spend
- Redshift, Rocketeer Chief + Sword of the Paruns — Bracket 4, early two-card combo, with no mana to spend
- Aggravated Assault + Luxurious Locomotive — Bracket 3, early arguably two-card combo, with no mana to spend
- Howlsquad Heavy + Aggravated Assault — Bracket 3, early arguably two-card combo, with no mana to spend
- Sword of the Paruns + Howlsquad Heavy — Bracket 3, early arguably two-card combo, with no mana to spend
- Crackdown Construct + Lightning Greaves — Bracket 2, arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land34
Nonbasic12
Basic22
Forest12
Mountain12
Artifact25
Vehicle12
Equipment5
Construct2
Creature18
Goblin12
Artificer4
Construct2
Druid2
Elf2
Shaman2
Advisor1
Human1
Mercenary1
Pilot1
Plant1
Ranger1
Scout1
Warrior1
Outlaws1
Party1
Sorcery10
Arcane1
Enchantment7
Aura1
Instant7
Planeswalker1
Chandra1
Legends9
Historic33
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 2 · arguably two-card combo, with no mana to spendInfinitely large creature until end of turn
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite combat phasesInfinite red manaInfinite creature tokens with hasteInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 4 · early two-card combo, with no mana to spendInfinite combat phasesInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite colored mana that can only be spent to activate abilities
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite red manaInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 4 · early two-card combo, with no mana to spendInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite colored mana that can only be spent to activate abilities
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored manaInfinite combat phasesInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite Treasure tokens