COMMANDER · DECK
Warring Warriors
Bracket 4 · Optimized@Scipinz · 2026-07-18
DECK $
$503.40
MYTHIC
11
RARE
59
UNCOMMON
20
COMMON
14
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
33 cardsEnchantment
9 cardsArtifact
7 cardsSorcery
2 cardsInstant
11 cardsLand
34 cardsMAYBE4 CARDS
Creature
3 cardsEnchantment
1 cardsMONEY CARDS·72 CARDS·$393.06
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Creature
23 cardsEnchantment
9 cardsArtifact
5 cardsSorcery
1 cardsInstant
10 cardsLand
24 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Najeela, the Blade-Blossom + Grim Hireling: early two-card combo, with no mana to spend
- Najeela, the Blade-Blossom + Derevi, Empyrial Tactician: early two-card combo, with no mana to spend
- Najeela, the Blade-Blossom + Nature's Will: early two-card combo, with no mana to spend
- and 3 more combos that bear on the bracket, listed below
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 6
- Najeela, the Blade-Blossom + Grim Hireling — Bracket 4, early two-card combo, with no mana to spend
- Najeela, the Blade-Blossom + Derevi, Empyrial Tactician — Bracket 4, early two-card combo, with no mana to spend
- Najeela, the Blade-Blossom + Nature's Will — Bracket 4, early two-card combo, with no mana to spend
- Najeela, the Blade-Blossom + Bear Umbra — Bracket 4, early two-card combo, with no mana to spend
- Najeela, the Blade-Blossom + Druids' Repository — Bracket 4, early two-card combo, with no mana to spend
- Najeela, the Blade-Blossom + Professional Face-Breaker — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land37
Nonbasic29
Basic8
Forest5
Plains4
Island3
Mountain3
Swamp3
Desert1
Creature34
Warrior28
Human16
Cat4
Azra2
Bird2
Cleric2
Wizard2
Ajani1
Ally1
Devil1
Elf1
Goblin1
God1
Minotaur1
Ogre1
Orc1
Rabbit1
Rogue1
Samurai1
Shapeshifter1
Tiefling1
Changeling1
Outlaws1
Party30
Instant11
Enchantment10
Aura1
God1
Artifact7
Equipment3
Sorcery2
Arcane1
Planeswalker1
Ajani1
Cat1
Warrior1
Legends17
Historic24
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite colored manaInfinite combat phasesInfinite creature ETBInfinite mana permanents you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite artifact ETBNear-infinite artifact LTBNear-infinite artifact sacrifice triggersNear-infinite lifegainNear-infinite lifegain triggersNear-infinite colored manaNear-infinite combat damageNear-infinite Treasure tokensNear-infinite combat phases
ADDITIONAL REQUIREMENTS
Card That Copies a Creature
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite combat phasesInfinite creature ETBInfinite lifegainInfinite lifegain triggers
Bracket 4 · early two-card combo, with no mana to spendNear-infinite lifegainNear-infinite lifegain triggersNear-infinite colored manaNear-infinite combat damageNear-infinite Treasure tokensNear-infinite combat phases
Bracket 4 · early two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens
Bracket 4 · early two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokensInfinite ETBInfinite lifegainInfinite lifegain triggers