COMMANDER · DECK
Yidris, Maelstrom Wielder
2017-02-04
ONLY 99 CARDSNO COMMANDER
DECK $
$364.81
MYTHIC
11
RARE
46
UNCOMMON
21
COMMON
22
MAIN99 CARDS
Planeswalker
4 cardsCreature
30 cardsEnchantment
6 cardsArtifact
9 cardsSorcery
6 cardsInstant
6 cardsLand
30 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·37 CARDS·$278.07
Sign in to save your threshold.
Planeswalker
1 cardsCreature
14 cardsEnchantment
3 cardsArtifact
8 cardsSorcery
4 cardsInstant
4 cardsLand
3 cardsCURVE
COLOR
TYPES
Land38
Nonbasic26
Basic12
Swamp7
Island3
Forest2
Mountain2
Creature30
Human7
Wizard5
Vampire4
Plant3
Gorgon2
Ooze2
Shaman2
Shapeshifter2
Snake2
Sorcerer2
Aetherborn1
Assassin1
Avatar1
Barbarian1
Construct1
Dryad1
Elemental1
Faerie1
Goblin1
Merfolk1
Pirate1
Ranger1
Spellshaper1
Spirit1
Wall1
Outlaws2
Party5
Artifact10
Equipment5
Construct1
Shaman1
Enchantment6
Aura3
Instant6
Sorcery6
Arcane1
Planeswalker4
Bolas1
Garruk1
Nixilis1
Vraska1
Legends14
Historic24
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Destroy all creatures opponents controlFrom now on, destroy any creatures opponents control at instant speedLock
Target player loses the game
Destroy any number of creaturesDestroy each creature that enters the battlefield under an opponent's controlLock
Target opponent loses the game at the beginning of their next upkeep
Destroy each creature that enters the battlefield under an opponent's controlDestroy any number of creaturesLock
LockDestroy all creatures opponents controlDestroy each creature that enters the battlefield under an opponent's control
Destroy each creature that enters the battlefield under an opponent's controlDestroy any number of creatures opponents controlLock
Target opponent loses the game at the beginning of their next upkeep