COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
12 cardsEnchantment
12 cardsArtifact
11 cardsSorcery
8 cardsInstant
21 cardsLand
21 cardsMONEY CARDS·64 CARDS·$426.50
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Creature
7 cardsEnchantment
11 cardsArtifact
6 cardsSorcery
8 cardsInstant
19 cardsLand
13 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Delaying Shield + Solemnity: locks the table
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 1
- Delaying Shield + Solemnity — Bracket 3, locks the table
CURVE
COLOR
TYPES
Land35
Nonbasic18
Basic17
Plains10
Mountain8
Swamp8
Instant21
Creature13
Human5
Faerie2
Ally1
Angel1
Assassin1
Bird1
Cleric1
Insect1
Minion1
Monk1
Nomad1
Phyrexian1
Rogue1
Shaman1
Spirit1
Vampire1
Warrior1
Wizard1
Outlaws2
Party4
Enchantment12
Aura2
Curse1
Artifact11
Equipment1
Sorcery8
Legends8
Historic19
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite draw triggers for all playersInfinite looting for all playersInfinite self-discard triggers for all playersNear-infinite colored manaNear-infinite Treasure tokens