MetaMox
COMMANDER · DECK

(Aetherdrift) Redshift, Rocketeer Chief (+1/+1 Counters)

Bracket 4 · Optimized
@Morggoth · 2025-03-07
DECK $
$630.49
MYTHIC
10
RARE
49
UNCOMMON
18
COMMON
23
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

30 cards
NAMECOSTPRICE

Enchantment

8 cards

Artifact

13 cards

Sorcery

5 cards

Instant

8 cards

Land

22 cards
MONEY CARDS·49 CARDS·$489.95
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Creature

16 cards

Enchantment

8 cards

Artifact

11 cards

Sorcery

3 cards

Instant

3 cards

Land

8 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Redshift, Rocketeer Chief + Staff of Domination: early two-card combo, with no mana to spend
  • Redshift, Rocketeer Chief + Aggravated Assault: early two-card combo, with no mana to spend
  • Redshift, Rocketeer Chief + Sword of the Paruns: early two-card combo, with no mana to spend
  • and 11 more combos that bear on the bracket, listed below
  • 1 game changer — Brackets 1 and 2 allow none
GAME CHANGERS · 1 OF 3
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 14
CURVE
1091182193643586+
COLOR
R: 15 pipsG: 52 pipsC: 115 pips
TYPES
Land35
Nonbasic20
Basic15
Forest13
Mountain6
Creature31
Druid6
Human6
Elf5
Goblin3
Phyrexian3
Warrior3
Dragon2
Shaman2
Snake2
Spirit2
Avatar1
Beast1
Bird1
Boar1
Construct1
Dinosaur1
Elder1
Elemental1
Hydra1
Noble1
Pilot1
Pirate1
Plant1
Praetor1
Ranger1
Saga1
Samurai1
Scout1
Toy1
Troll1
Warlock1
Werewolf1
Wizard1
Outlaws2
Party4
Artifact16
Equipment4
Avatar1
Construct1
Phyrexian1
Toy1
Vehicle1
Enchantment10
Aura2
Class1
Druid1
Phyrexian1
Praetor1
Saga1
Snake1
Instant8
Sorcery7
Arcane1
Legends21
Historic32
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS17 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite colored manaInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 4 · early two-card combo, with no mana to spendInfinite combat phasesInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite colored mana
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored manaInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 4 · early two-card combo, for four mana or lessInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite colored mana that can only be spent to activate abilitiesInfinitely large creature until end of turn
Bracket 4 · early two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifegainInfinite card drawInfinite untap of creatures you controlInfinite draw triggersInfinite mana creatures you control can produceInfinite colored mana that can only be spent to activate abilities
Bracket 4 · early two-card combo, with no mana to spendInfinite combat phasesInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite colored mana that can only be spent to activate abilities
Infinite power and toughness for most creatures you control until end of turnInfinite mana lands you control can produceInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinitely large creature until end of turnInfinite untap of lands you control
Bracket 4 · early two-card combo, with no mana to spendInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite colored mana that can only be spent to activate abilities
Infinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite power and toughness for most creatures you control until end of turnInfinite mana creatures you control can produceInfinite mana lands you control can produceInfinite untap of creatures you controlInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored manaInfinite mana creatures you control can produceInfinite untap of creatures you control
Infinite power and toughness for most creatures you control until end of turnInfinite mana lands you control can produceInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite card drawInfinite colored manaInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored manaInfinite combat phasesInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early two-card combo, with no mana to spendInfinitely large creature until end of turn
Group
Color
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