MetaMox
COMMANDER · DECK

Holly Jolly Balloon Crimes

Bracket 4 · Optimized
@Glasspool Mimic · 2025-02-14
The Jolly Balloon Man
DECK $
$560.51
MYTHIC
8
RARE
50
UNCOMMON
12
COMMON
30
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

37 cards
NAMECOSTPRICE

Enchantment

5 cards

Artifact

5 cards

Sorcery

5 cards

Instant

7 cards

Land

19 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Combat Celebrant + Kiki-Jiki, Mirror Breaker: early two-card combo, with no mana to spend
  • The Jolly Balloon Man + Combat Celebrant + Determined Iteration: early two-card combo, for four mana or less
  • 1 game changer — Brackets 1 and 2 allow none
  • Sandstorm Crasher + Combat Celebrant: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 1 OF 3
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
CURVE
0071132173845596+
COLOR
W: 46 pipsR: 28 pipsC: 130 pips
TYPES
Land40
Nonbasic17
Basic23
Plains15
Mountain12
Sphere1
Creature38
Human10
Spirit5
Knight4
Soldier4
Dragon3
Warrior3
Angel2
Bard2
Cleric2
Dog2
Elemental2
Giant2
Incarnation2
Shaman2
Wall2
Artificer1
Avatar1
Barbarian1
Berserker1
Bird1
Clown1
Dwarf1
Glimmer1
Gnome1
Goblin1
Golem1
Horror1
Kor1
Mercenary1
Minotaur1
Noble1
Ogre1
Orc1
Peasant1
Rabbit1
Sheep1
Sorcerer1
Tiefling1
Wizard1
Outlaws1
Party6
Artifact8
Equipment2
Gnome1
Golem1
Human1
Soldier1
Enchantment8
Avatar1
Background1
Class1
Dog1
Glimmer1
Horror1
Sheep1
Instant7
Sorcery5
Legends9
Historic17
LAND PROBABILITY
40 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.2%
TURN 532.7%
TURN 654.0%
TURN 771.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 4 · early two-card combo, for four mana or lessInfinite combat damageInfinite death triggersInfinite mana creatures you control can produceInfinite sacrifice triggersInfinite untap of creatures you controlInfinite combat phasesInfinite ETBInfinite LTB
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite ETBInfinite creature tokens
Bracket 4 · early two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETB
Group
Color
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