COMMANDER · DECK
Malcolm/Tana
Bracket 4 · Optimized@Reon2324 · 2025-04-17
DECK $
$178.48
MYTHIC
1
RARE
27
UNCOMMON
30
COMMON
42
COMMAND2 CARDS
Creature
2 cardsMAIN98 CARDS
Creature
20 cardsEnchantment
3 cardsArtifact
5 cardsSorcery
15 cardsInstant
23 cardsLand
15 cardsMONEY CARDS·36 CARDS·$125.71
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Creature
12 cardsEnchantment
2 cardsArtifact
1 cardsSorcery
6 cardsInstant
13 cardsLand
2 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Malcolm, Keen-Eyed Navigator + Leyline of Transformation + Reckless Fireweaver: early two-card combo, with no mana to spend
- Malcolm, Keen-Eyed Navigator + Leyline of Transformation + Ingenious Artillerist: early two-card combo, with no mana to spend
- Malcolm, Keen-Eyed Navigator + Trickery Charm + Reckless Fireweaver: early two-card combo, for four mana or less
- and 4 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
- Malcolm, Keen-Eyed Navigator + Leyline of Transformation + Reckless Fireweaver — Bracket 4, early two-card combo, with no mana to spend
- Malcolm, Keen-Eyed Navigator + Leyline of Transformation + Ingenious Artillerist — Bracket 4, early two-card combo, with no mana to spend
- Malcolm, Keen-Eyed Navigator + Trickery Charm + Reckless Fireweaver — Bracket 4, early two-card combo, for four mana or less
- Malcolm, Keen-Eyed Navigator + Trickery Charm + Ingenious Artillerist — Bracket 4, early two-card combo, for four mana or less
- Malcolm, Keen-Eyed Navigator + Glint-Horn Buccaneer — Bracket 4, early two-card combo, for four mana or less
- Shao Jun + Malcolm, Keen-Eyed Navigator + Leyline of Transformation — Bracket 3, early arguably two-card combo, with no mana to spend
- Dualcaster Mage + Twinflame — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land32
Nonbasic12
Basic20
Forest8
Island8
Mountain6
Instant23
Shapeshifter2
Creature22
Human8
Pirate7
Spirit4
Artificer3
Elf3
Goblin3
Druid2
Shaman2
Siren2
Wizard2
Ape1
Assassin1
Elemental1
Lizard1
Minotaur1
Plant1
Wall1
Outlaws8
Party2
Sorcery15
Arcane1
Artifact5
Enchantment4
Human1
Legends4
Historic9
LAND PROBABILITY
32 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.9%
TURN 548.7%
TURN 671.4%
TURN 785.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 4 · early two-card combo, for four mana or lessInfinite colored manaInfinite damageInfinite Treasure tokens
Bracket 4 · early two-card combo, with no mana to spendInfinite colored manaInfinite damageInfinite Treasure tokens
Bracket 4 · early two-card combo, for four mana or lessInfinite colored manaInfinite damageInfinite Treasure tokens
Bracket 4 · early two-card combo, with no mana to spendInfinite colored manaInfinite damageInfinite Treasure tokens
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageNear-infinite tapped Treasure tokens
Bracket 2 · arguably two-card combo, for six mana or lessInfinite creature LTBInfinite creature ETBInfinite creature tokens with hasteInfinite magecraft triggers
Bracket 4 · early two-card combo, for four mana or lessNear-infinite damageNear-infinite self-discard triggersNear-infinite draw triggers