COMMANDER · DECK
Bwudicwad, Tewchow Enginyeew
Bracket 4 · Optimized2020-04-27
ONLY 81 CARDS
DECK $
$173.94
MYTHIC
7
RARE
26
UNCOMMON
14
COMMON
34
COMMAND1 CARD
Creature
1 cardsMAIN80 CARDS
Creature
10 cardsEnchantment
3 cardsArtifact
18 cardsSorcery
4 cardsInstant
7 cardsLand
15 cardsMONEY CARDS·25 CARDS·$124.10
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Creature
5 cardsEnchantment
1 cardsArtifact
9 cardsSorcery
2 cardsInstant
4 cardsLand
4 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Timestream Navigator + Helm of the Host: infinite extra turns
- Brudiclad, Telchor Engineer + Combat Celebrant + Twinflame: early two-card combo, for four mana or less
- Brudiclad, Telchor Engineer + Combat Celebrant + Rite of Replication: early two-card combo, for four mana or less
- and 7 more combos that bear on the bracket, listed below
- 1 game changer — Brackets 1 and 2 allow none
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 10
- Timestream Navigator + Helm of the Host — Bracket 4, infinite extra turns
- Brudiclad, Telchor Engineer + Combat Celebrant + Twinflame — Bracket 4, early two-card combo, for four mana or less
- Brudiclad, Telchor Engineer + Combat Celebrant + Rite of Replication — Bracket 4, early two-card combo, for four mana or less
- Brudiclad, Telchor Engineer + Combat Celebrant + Cackling Counterpart — Bracket 4, early two-card combo, for four mana or less
- Brudiclad, Telchor Engineer + Combat Celebrant + Quasiduplicate — Bracket 4, early two-card combo, for four mana or less
- Brudiclad, Telchor Engineer + Timestream Navigator + Twinflame — Bracket 4, infinite extra turns
- Brudiclad, Telchor Engineer + Timestream Navigator + Rite of Replication — Bracket 4, infinite extra turns
- Brudiclad, Telchor Engineer + Timestream Navigator + Cackling Counterpart — Bracket 4, infinite extra turns
- Brudiclad, Telchor Engineer + Timestream Navigator + Quasiduplicate — Bracket 4, infinite extra turns
- Combat Celebrant + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land38
Nonbasic13
Basic25
Island13
Mountain12
Artifact21
Equipment4
Phyrexian2
Artificer1
Book1
Sphinx1
Wurm1
Creature11
Artificer2
Human2
Phyrexian2
Devil1
Eldrazi1
Faerie1
Giant1
God1
Pirate1
Snake1
Sphinx1
Warrior1
Wizard1
Wurm1
Outlaws1
Party2
Instant7
Enchantment6
God1
Sorcery4
Legends8
Historic25
LAND PROBABILITY
38 LANDS · 80 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 46.8%
TURN 520.5%
TURN 637.7%
TURN 754.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · early two-card combo, for four mana or lessInfinite combat phasesInfinite damage
Bracket 4 · early two-card combo, for four mana or lessInfinite combat phasesInfinite damage
Bracket 4 · early two-card combo, for four mana or lessInfinite combat phasesInfinite damage
Bracket 4 · early two-card combo, for four mana or lessInfinite combat phasesInfinite damage
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature ETBInfinite mana creatures you control can produceInfinite tapped creature tokensInfinite untap of creatures you control