COMMANDER · DECK
DArcuMyr
Bracket 4 · Optimized@Gixthreat · 2025-05-01
DECK $
$1,428.69
MYTHIC
13
RARE
24
UNCOMMON
22
COMMON
41
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
17 cardsEnchantment
2 cardsArtifact
28 cardsInstant
22 cardsLand
10 cardsMONEY CARDS·53 CARDS·$1,132.62
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Creature
8 cardsEnchantment
2 cardsArtifact
23 cardsInstant
15 cardsLand
5 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 8 game changers — Bracket 3 allows 3
- Filigree Sages + Chromatic Orrery: early two-card combo, with no mana to spend
- Rings of Brighthearth + Basalt Monolith: early two-card combo, for four mana or less
- Dramatic Reversal + Isochron Scepter: early arguably two-card combo, with no mana to spend
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 8 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Filigree Sages + Chromatic Orrery — Bracket 4, early two-card combo, with no mana to spend
- Rings of Brighthearth + Basalt Monolith — Bracket 4, early two-card combo, for four mana or less
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
- The One Ring + Master Transmuter — Bracket 3, locks the table
CURVE
COLOR
TYPES
Artifact47
Myr4
Construct3
Phyrexian3
Artificer2
Equipment2
Vedalken2
Wall2
Book1
Horror1
Human1
Jellyfish1
Scorpion1
Sliver1
Thopter1
Wizard1
Land30
Nonbasic9
Basic21
Island22
Sphere1
Instant22
Creature18
Myr4
Artificer3
Construct3
Phyrexian3
Human2
Vedalken2
Wall2
Equipment1
Horror1
Jellyfish1
Scorpion1
Sliver1
Thopter1
Wizard1
Party1
Enchantment2
Legends7
Historic49
LAND PROBABILITY
30 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.2%
TURN 554.0%
TURN 676.2%
TURN 789.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite colored manaInfinite colorless manaInfinite draw triggersInfinite untap of artifacts you control
Infinite colorless manaInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Infinite damageInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Infinite damageInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Bracket 3 · locks the tableLockPrevent all damage that would be dealt to youYou have protection from everything
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 4 · early two-card combo, for four mana or lessInfinite colorless mana