COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
32 cardsEnchantment
10 cardsArtifact
5 cardsSorcery
1 cardsInstant
14 cardsLand
20 cardsMONEY CARDS·56 CARDS·$485.84
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Creature
19 cardsEnchantment
9 cardsArtifact
5 cardsInstant
13 cardsLand
10 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Chulane, Teller of Tales + Intruder Alarm: early two-card combo, with no mana to spend
- Intruder Alarm + Whitemane Lion: early arguably two-card combo, with no mana to spend
- Intruder Alarm + Shrieking Drake: early arguably two-card combo, with no mana to spend
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Chulane, Teller of Tales + Intruder Alarm — Bracket 4, early two-card combo, with no mana to spend
- Intruder Alarm + Whitemane Lion — Bracket 3, early arguably two-card combo, with no mana to spend
- Intruder Alarm + Shrieking Drake — Bracket 3, early arguably two-card combo, with no mana to spend
- Chulane, Teller of Tales + Mana Breach + Shrieking Drake — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land37
Nonbasic15
Basic22
Forest10
Plains9
Island7
Creature33
Elf8
Human8
Druid7
Wizard3
Bird2
Shaman2
Shapeshifter2
Angel1
Artificer1
Bard1
Cat1
Centaur1
Dinosaur1
Drake1
Faerie1
Horror1
Illusion1
Insect1
Monk1
Mutant1
Ranger1
Rogue1
Scout1
Snake1
Soldier1
Spirit1
Treefolk1
Warrior1
Changeling1
Outlaws1
Party5
Instant14
Enchantment10
Aura2
Artifact5
Equipment1
Sorcery1
Legends7
Historic12
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS12 COMBOS
Infinite ETBInfinite LTBInfinite storm count
Infinite ETBInfinite LTBInfinite storm count
Infinite ETBInfinite LTBInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creaturesInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite ETBNear-infinite landfall triggersNear-infinite LTBNear-infinite storm count
Infinite colored manaInfinite ETBInfinite LTBInfinite storm count
Infinite colored manaInfinite ETBInfinite LTBInfinite storm count
Infinite LTBInfinite ETBInfinite storm countInfinite colored manaInfinitely large creatures you control until end of turn
Infinite LTBInfinite ETBInfinite storm countInfinitely large creatures you control until end of turnInfinite mana lands you control can produce
Infinite LTBInfinite ETBInfinite storm countInfinite mana of colors among permanents you controlInfinitely large creatures you control until end of turn
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite creature ETBNear-infinite landfall triggersNear-infinite creature LTBNear-infinite mana creatures you control can produceNear-infinite storm countNear-infinite untap of all creaturesPut all lands from your hand and library onto the battlefield
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite storm countInfinite creature ETBInfinite creature LTBInfinite mana creatures you control can produceInfinite untap of creatures