COMMANDER · DECK
Malcolm Vial smasher
Bracket 4 · Optimized@BrentSharp · 2025-02-14
DECK $
$6,750.80
MYTHIC
14
RARE
45
UNCOMMON
24
COMMON
17
COMMAND2 CARDS
Creature
2 cardsMAIN98 CARDS
Planeswalker
2 cardsCreature
13 cardsEnchantment
3 cardsArtifact
18 cardsSorcery
16 cardsInstant
16 cardsLand
26 cardsMONEY CARDS·73 CARDS·$5,391.94
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Planeswalker
1 cardsCreature
10 cardsEnchantment
3 cardsArtifact
13 cardsSorcery
14 cardsInstant
14 cardsLand
18 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 15 game changers — Bracket 3 allows 3
- Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less
- Malcolm, Keen-Eyed Navigator + Glint-Horn Buccaneer: early two-card combo, for four mana or less
- Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 15 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
- Tainted Pact + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Malcolm, Keen-Eyed Navigator + Glint-Horn Buccaneer — Bracket 4, early two-card combo, for four mana or less
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Hullbreaker Horror + Mox Amber — Bracket 3, early arguably two-card combo, with no mana to spend
- Doomsday + Thassa's Oracle — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land30
Nonbasic23
Basic7
Island8
Swamp8
Mountain7
Artifact19
God1
Sorcery17
Instant16
Creature15
Pirate5
Human3
Wizard3
Siren2
Spirit2
Ape1
Berserker1
Elemental1
Goblin1
God1
Horror1
Illusion1
Kraken1
Merfolk1
Minotaur1
Monkey1
Rogue1
Spellshaper1
Outlaws6
Party4
Enchantment3
Planeswalker2
Ashiok1
Narset1
Legends11
Historic25
LAND PROBABILITY
30 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 423.8%
TURN 553.3%
TURN 675.6%
TURN 788.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS14 COMBOS
Infinite self-millNear-infinite storm count
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or lessWin the game
Infinite self-millNear-infinite magecraft triggersNear-infinite mill
Infinite self-millNear-infinite colored manaNear-infinite magecraft triggersNear-infinite millNear-infinite storm count
Infinite draw triggersInfinite lootingInfinite looting for opponentsNear-infinite storm count
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature ETBInfinite creature LTBInfinite colored manaInfinite storm count
Bracket 4 · early two-card combo, for four mana or lessNear-infinite damageNear-infinite self-discard triggersNear-infinite draw triggers
Bracket 2 · arguably two-card combo, for six mana or lessWin the game
Infinite creature ETBInfinite creature LTBInfinite storm count