COMMANDER · DECK
(Dimir) Drain the Pile
Bracket 4 · Optimized2020-07-09
DECK $
$357.16
MYTHIC
8
RARE
37
UNCOMMON
25
COMMON
30
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
29 cardsEnchantment
9 cardsArtifact
13 cardsSorcery
4 cardsInstant
7 cardsLand
29 cardsMONEY CARDS·34 CARDS·$267.31
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Planeswalker
1 cardsCreature
9 cardsEnchantment
6 cardsArtifact
6 cardsSorcery
2 cardsInstant
2 cardsLand
8 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Phenax, God of Deception + Eater of the Dead: early two-card combo, with no mana to spend
- 1 game changer — Brackets 1 and 2 allow none
- Bloodchief Ascension + Mindcrank: early arguably two-card combo, with no mana to spend
- Duskmantle Guildmage + Mindcrank: early arguably two-card combo, for four mana or less
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Phenax, God of Deception + Eater of the Dead — Bracket 4, early two-card combo, with no mana to spend
- Bloodchief Ascension + Mindcrank — Bracket 3, early arguably two-card combo, with no mana to spend
- Duskmantle Guildmage + Mindcrank — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land36
Nonbasic27
Basic9
Island8
Swamp4
Desert1
Gate1
Creature30
Human5
Horror4
Wizard4
Zombie3
Eldrazi2
Shapeshifter2
Construct1
Elk1
Faerie1
Gargoyle1
God1
Golem1
Homunculus1
Jellyfish1
Knight1
Lhurgoyf1
Noble1
Phyrexian1
Plant1
Rogue1
Siren1
Spirit1
Vampire1
Vedalken1
Wall1
Outlaws1
Party5
Artifact17
Construct1
Elk1
Equipment1
Gargoyle1
Golem1
Enchantment11
God1
Horror1
Instant7
Sorcery4
Planeswalker1
Jace1
Legends10
Historic27
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the gameInfinite millNear-infinite lifeloss
Bracket 4 · early two-card combo, with no mana to spendNear-infinite millNear-infinite self-mill
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss