MetaMox
COMMANDER · DECK

Curiosity Control

Bracket 4 · Optimized
2020-05-04
DECK $
$355.38
MYTHIC
6
RARE
33
UNCOMMON
23
COMMON
38
COMMAND2 CARDS
MAIN98 CARDS

Planeswalker

3 cards

Creature

15 cards

Enchantment

5 cards

Artifact

7 cards

Sorcery

16 cards

Instant

17 cards

Land

25 cards
MONEY CARDS·53 CARDS·$271.36
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Planeswalker

3 cards

Creature

10 cards

Enchantment

2 cards

Artifact

6 cards

Sorcery

9 cards

Instant

12 cards

Land

11 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Narset's Reversal + Isochron Scepter: infinite extra turns
  • 3 game changers — Brackets 1 and 2 allow none
  • Niv-Mizzet, the Firemind + Curiosity: early arguably two-card combo, with no mana to spend
  • Niv-Mizzet, the Firemind + Keen Sense: early arguably two-card combo, with no mana to spend
  • and 4 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
CURVE
001111721636425116+
COLOR
U: 35 pipsB: 20 pipsR: 5 pipsG: 23 pipsC: 121 pips
TYPES
Land35
Nonbasic21
Basic14
Forest7
Island7
Mountain6
Swamp6
Creature17
Wizard5
Druid4
Elf4
Human4
Avatar2
Dragon2
Berserker1
Bolas1
Elder1
Eldrazi1
Goblin1
Merfolk1
Mutant1
Scout1
Spirit1
Party5
Instant17
Sorcery16
Arcane1
Artifact7
Equipment1
Enchantment5
Aura4
Planeswalker4
Ashiok1
Bolas1
Dragon1
Elder1
Liliana1
Narset1
Legends10
Historic17
LAND PROBABILITY
35 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.0%
TURN 542.1%
TURN 664.7%
TURN 780.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · locks the tableLockExile all spells opponents cast from their hands
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 4 · infinite extra turnsInfinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell
Group
Color
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