COMMANDER · DECK
Temur Caltrops
Bracket 4 · Optimized@P0T4T054CK · 2026-10-02
DECK $
$2,500.98
MYTHIC
15
RARE
34
UNCOMMON
22
COMMON
29
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
30 cardsEnchantment
3 cardsArtifact
8 cardsSorcery
8 cardsInstant
12 cardsLand
30 cardsMONEY CARDS·51 CARDS·$1,986.36
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Creature
17 cardsEnchantment
2 cardsArtifact
5 cardsSorcery
3 cardsInstant
3 cardsLand
21 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Bruce Banner // The Incredible Hulk + Caltrops: early two-card combo, with no mana to spend
- Bruce Banner // The Incredible Hulk + Pyrohemia + Fire Nation Palace: early two-card combo, for four mana or less
- 3 game changers — Brackets 1 and 2 allow none
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Bruce Banner // The Incredible Hulk + Caltrops — Bracket 4, early two-card combo, with no mana to spend
- Bruce Banner // The Incredible Hulk + Pyrohemia + Fire Nation Palace — Bracket 4, early two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land38
Nonbasic27
Basic11
Mountain13
Forest9
Island8
Desert1
Town1
Creature31
Gamma7
Human7
Hero6
Berserker4
Druid3
Elf3
Goblin3
Mutant3
Ninja3
Scientist3
Shaman3
Turtle3
Barbarian2
Dragon2
Sorcerer2
Wizard2
Advisor1
Beast1
Bird1
Citizen1
Dinosaur1
Doctor1
Giant1
Halfling1
Horror1
Merfolk1
Phyrexian1
Tiefling1
Villain1
Warrior1
Wolf1
Party3
Instant14
Lesson1
Artifact9
Horror1
Phyrexian1
Sorcery8
Enchantment3
Aura1
Legends18
Historic26
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite combat phasesInfinite +1/+1 counters on a creature
Bracket 4 · early two-card combo, for four mana or lessNear-infinite combat phasesNear-infinite damage to all playersNear-infinite +1/+1 counters on a creature