MetaMox
COMMANDER · DECK

Virtus and Gorm

Bracket 4 · Optimized
2020-04-10
DECK $
$479.22
MYTHIC
4
RARE
36
UNCOMMON
29
COMMON
31
COMMAND2 CARDS

Creature

2 cards
MAIN98 CARDS

Creature

16 cards

Enchantment

6 cards

Artifact

20 cards

Sorcery

14 cards

Instant

6 cards

Land

21 cards
MONEY CARDS·48 CARDS·$371.08
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Creature

9 cards

Enchantment

4 cards

Artifact

14 cards

Sorcery

7 cards

Instant

3 cards

Land

11 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Virtus the Veiled + Archfiend of Despair: early two-card combo, with no mana to spend
  • Virtus the Veiled + Wound Reflection: early two-card combo, with no mana to spend
  • Scytheclaw + Archfiend of Despair: early arguably two-card combo, with no mana to spend
  • and 1 more combo that bear on the bracket, listed below
  • one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 4
CURVE
00311122138475116+
COLOR
B: 47 pipsG: 29 pipsC: 158 pips
TYPES
Land37
Nonbasic20
Basic17
Forest10
Swamp9
Aura1
Artifact20
Equipment14
Creature18
Elf5
Demon3
Assassin2
Elemental2
Incarnation2
Shaman2
Warrior2
Avatar1
Azra1
Beast1
Boar1
Giant1
Minion1
Nightmare1
Phyrexian1
Scout1
Spirit1
Unicorn1
Zombie1
Outlaws2
Party2
Sorcery14
Enchantment9
Aura4
Boar1
Unicorn1
Instant7
Legends11
Historic27
LAND PROBABILITY
36 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.9%
TURN 540.0%
TURN 662.4%
TURN 778.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 4 · early two-card combo, with no mana to spendTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite lifeloss for target opponentTarget opponent loses the game
Bracket 4 · early two-card combo, with no mana to spendNear-infinite lifeloss for target opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite lifeloss for target opponentTarget opponent loses the game
Group
Color
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