COMMANDER · DECK
Arix V2
Bracket 4 · Optimized@CasinoKhole · 2025-02-15
DECK $
$93.58
MYTHIC
2
RARE
27
UNCOMMON
22
COMMON
49
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
34 cardsEnchantment
5 cardsArtifact
6 cardsSorcery
11 cardsInstant
6 cardsLand
12 cardsMONEY CARDS·20 CARDS·$55.01
Sign in to save your threshold.
Creature
8 cardsEnchantment
3 cardsArtifact
3 cardsSorcery
3 cardsInstant
3 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 1 mass land denial card — only Bracket 4 allows it
- Archetype of Imagination + Stormtide Leviathan: locks the table
- Pemmin's Aura + Gyre Engineer: arguably two-card combo, for six mana or less, pieces included
- Freed from the Real + Gyre Engineer: arguably two-card combo, for six mana or less, pieces included
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS · 5
- Archetype of Imagination + Stormtide Leviathan — Bracket 3, locks the table
- Pemmin's Aura + Gyre Engineer — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Freed from the Real + Gyre Engineer — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Arixmethes, Slumbering Isle + Pemmin's Aura — Bracket 2, late two-card combo, for eight mana or less, pieces included
- Arixmethes, Slumbering Isle + Freed from the Real — Bracket 2, late two-card combo, for eight mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
27 cards not in the pool
NOT IN THE POOL · 27
CURVE
COLOR
TYPES
Land37
Nonbasic10
Basic27
Island16
Forest11
Gate1
Creature35
Kraken10
Leviathan5
Merfolk5
Elf4
Druid3
Shaman3
Wizard3
Noble2
Octopus2
Serpent2
Ally1
Bear1
Eldrazi1
Horror1
Human1
Plant1
Satyr1
Snake1
Vedalken1
Worm1
Party3
Sorcery11
Arcane1
Artifact7
Equipment1
Leviathan1
Enchantment7
Aura2
Human1
Wizard1
Instant6
Legends14
Historic19
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS12 COMBOS
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite green mana
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite green mana
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite green mana
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite green mana
Infinite green manaInfinite mana lands you control can produceInfinite untap of lands you control
Infinite green manaInfinite mana lands you control can produceInfinite untap of lands you control
Infinite green mana
Infinite green mana
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 3 · locks the tableOpponents can't attack with most creaturesLock
Comments · 0
No comments yet.