COMMANDER · DECK
Emry Combo
Bracket 4 · Optimized2020-05-14
DECK $
$433.02
MYTHIC
2
RARE
26
UNCOMMON
28
COMMON
43
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
17 cardsEnchantment
5 cardsArtifact
24 cardsSorcery
4 cardsInstant
14 cardsLand
7 cardsMONEY CARDS·40 CARDS·$333.05
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Creature
6 cardsEnchantment
2 cardsArtifact
15 cardsSorcery
3 cardsInstant
11 cardsLand
3 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Emry, Lurker of the Loch + Chakram Retriever + Lotus Petal: early two-card combo, with no mana to spend
- Emry, Lurker of the Loch + Mirran Spy + Lotus Petal: early two-card combo, with no mana to spend
- Emry, Lurker of the Loch + Mirran Spy + Mishra's Bauble: early two-card combo, with no mana to spend
- and 6 more combos that bear on the bracket, listed below
- 3 game changers — Brackets 1 and 2 allow none
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 9
- Emry, Lurker of the Loch + Chakram Retriever + Lotus Petal — Bracket 4, early two-card combo, with no mana to spend
- Emry, Lurker of the Loch + Mirran Spy + Lotus Petal — Bracket 4, early two-card combo, with no mana to spend
- Emry, Lurker of the Loch + Mirran Spy + Mishra's Bauble — Bracket 4, early two-card combo, with no mana to spend
- Narset's Reversal + Isochron Scepter — Bracket 4, infinite extra turns
- Emry, Lurker of the Loch + Intruder Alarm + Stonecoil Serpent — Bracket 3, early arguably two-card combo, with no mana to spend
- Emry, Lurker of the Loch + Intruder Alarm + Hangarback Walker — Bracket 3, early arguably two-card combo, with no mana to spend
- Emry, Lurker of the Loch + Thornbite Staff + Krark-Clan Ironworks — Bracket 3, early arguably two-card combo, with no mana to spend
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
- Emry, Lurker of the Loch + Mindslaver — Bracket 3, locks the table
CURVE
COLOR
TYPES
Land35
Nonbasic6
Basic29
Island29
Artifact33
Construct2
Equipment2
Artificer1
Bird1
Myr1
Shaman1
Snake1
Thopter1
Vedalken1
Creature18
Wizard6
Human5
Artificer3
Construct2
Merfolk2
Vedalken2
Bird1
Dog1
Dragon1
Drone1
Elemental1
Myr1
Snake1
Thopter1
Party6
Instant14
Enchantment5
Sorcery4
Legends4
Historic36
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS20 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite colored manaInfinite storm count
Infinite colorless manaInfinite creature tokensInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggersInfinite storm count
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Artifact with MV<=2 that has a generic mana cost
Bracket 4 · early two-card combo, with no mana to spendInfinite colored manaInfinite storm count
Infinite colorless manaInfinite creature tokensInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggersInfinite storm count
Infinite card drawInfinite colored manaInfinite creature tokensInfinite death triggersInfinite draw triggersInfinite ETBInfinite LTBInfinite sacrifice triggersInfinite storm count
Infinite damageInfinite ETBInfinite LTBInfinite sacrifice triggersNear-infinite storm count
Infinite colorless manaInfinite death triggersInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite sacrifice triggersInfinite storm countInfinite untap of creaturesInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite death triggersInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creaturesInfinite untap of creatures you control
Infinite colorless manaInfinite death triggersInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite sacrifice triggersInfinite storm countInfinite untap of creaturesInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite death triggersInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creaturesInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite LTBInfinite colorless manaInfinite death triggersInfinite sacrifice triggersInfinite storm countInfinite ETB
Infinite LTBInfinite ETBInfinite death triggersInfinite storm count
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite damageInfinite storm count
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite damageInfinite storm count
Infinite LTBInfinite ETBInfinite death triggersInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 4 · infinite extra turnsInfinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell
Bracket 4 · early two-card combo, with no mana to spendInfinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite storm countInfinite card draw at the beginning of the next upkeepInfinite draw triggers at the beginning of the next upkeep
Bracket 3 · locks the tableYou control one opponent on each of their turnsLock