MetaMox
COMMANDER · DECK

BralinShabraz

Bracket 4 · Optimized
2020-04-26
DECK $
$596.90
MYTHIC
11
RARE
49
UNCOMMON
20
COMMON
34
COMMAND2 CARDS
MAIN98 CARDS

Planeswalker

4 cards

Creature

11 cards

Enchantment

11 cards

Artifact

11 cards

Sorcery

15 cards

Instant

11 cards

Land

26 cards
SIDEBOARD1 CARD

Instant

1 cards
NAMECOSTPRICE
MONEY CARDS·65 CARDS·$463.62
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Planeswalker

4 cards

Creature

13 cards

Enchantment

11 cards

Artifact

6 cards

Sorcery

13 cards

Instant

8 cards

Land

10 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 4 game changers — Bracket 3 allows 3
  • Brallin, Skyshark Rider + Curiosity: early two-card combo, with no mana to spend
  • Brallin, Skyshark Rider + Ophidian Eye: early two-card combo, with no mana to spend
  • Brallin, Skyshark Rider + Tandem Lookout: early two-card combo, with no mana to spend
  • and 10 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 13
CURVE
10101122223746556+
COLOR
W: 15 pipsU: 38 pipsR: 27 pipsC: 111 pips
TYPES
Land35
Nonbasic23
Basic12
Island9
Plains8
Mountain6
Desert3
Sorcery15
Creature13
Human5
Wizard4
Bird1
Cat1
Cleric1
Dragon1
God1
Horror1
Minotaur1
Phyrexian1
Pirate1
Scout1
Shaman1
Shark1
Soldier1
Sphinx1
Vedalken1
Outlaws1
Party5
Artifact12
Equipment1
Horror1
Phyrexian1
Instant12
Enchantment11
Aura2
Planeswalker4
Dack1
Narset1
Rowan1
Teferi1
Will1
Legends11
Historic23
LAND PROBABILITY
35 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.0%
TURN 542.1%
TURN 664.7%
TURN 780.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS16 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creatureNear-infinite damageNear-infinite self-discard triggers
Near-infinite mana creatures you control can produceInfinite draw triggersInfinite lootingInfinite self-discard triggersNear-infinite magecraft triggersNear-infinite storm countNear-infinite untap of creatures you controlNear-infinitely large creatures until end of turn
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creatureNear-infinite damageNear-infinite self-discard triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creatureNear-infinite damageNear-infinite self-discard triggers
Infinite draw triggers for all playersInfinite looting for all playersInfinite self-discard triggers for all playersNear-infinite colored manaNear-infinite Treasure tokens
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite card drawNear-infinite damage
Infinite draw triggers for all playersInfinite looting for all playersInfinite self-discard triggers for all playersNear-infinite colored manaNear-infinite Treasure tokens
Bracket 3 · locks the tableEach opponent shuffles their hand into their library during their draw stepOpponents can't draw cards during their turnLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
+ 65 CARDS NOT IN PRECON
+ Alms Collector+ Arcane Denial+ Blasphemous Act+ Blasted Landscape+ Blind Obedience+ Cathartic Reunion+ Chaos Warp+ Chromatic Lantern+ Collective Defiance+ Counterspell+ Curiosity+ Dack Fayden+ Echo of Eons+ Elixir of Immortality+ Enlightened Tutor+ Evacuation+ Faithless Looting+ Flood of Tears+ Frantic Search+ Geier Reach Sanitarium+ Ghostly Prison+ Glint-Horn Buccaneer+ Hallowed Fountain+ Heartwarming Redemption+ Idyllic Tutor+ Incendiary Command+ Jace's Archivist+ Jeskai Ascendancy+ Jeskai Charm+ Library of Leng+ Magus of the Wheel+ Molten Psyche+ Narset, Parter of Veils+ Niv-Mizzet, Parun+ Ophidian Eye+ Propaganda+ Raugrin Triome+ Reforge the Soul+ Rhystic Study+ Rielle, the Everwise+ Sacred Foundry+ Smothering Tithe+ Sphere of Safety+ Steam Vents+ Sulfur Falls+ Supreme Verdict+ Swan Song+ Swiftfoot Boots+ Swords to Plowshares+ Tandem Lookout+ Teferi, Time Raveler+ Teferi's Puzzle Box+ Temple of Enlightenment+ Temple of Epiphany+ Temple of Triumph+ Thalia, Heretic Cathar+ The Royal Scions+ Thrill of Possibility+ Time Reversal+ Tolarian Winds+ Valakut Awakening // Valakut Stoneforge+ Wayfarer's Bauble+ Wheel of Fate+ Whirlwind of Thought+ Winds of Change
- 61 PRECON CARDS NOT IN DECK
- Abandoned Sarcophagus- Agitator Ant- Akim, the Soaring Wind- Akroma's Vengeance- Astral Drift- Azorius Chancery- Bonder's Ornament- Boon of the Wish-Giver- Boros Garrison- Cast Out- Chandra, Flamecaller- Commander's Sphere- Cryptic Trilobite- Crystalline Resonance- Decree of Justice- Descend upon the Sinful- Dismantling Wave- Drake Haven- Eternal Dragon- Ethereal Forager- Exotic Orchard- Fierce Guardianship- Fluctuator- Gavi, Nest Warden- Herald of the Forgotten- Hieroglyphic Illumination- Hoofprints of the Stag- Hostile Desert- Isperia, Supreme Judge- Izzet Boilerworks- Lightning Rift- Martial Impetus- Mercurial Chemister- Migratory Route- Myriad Landscape- Mystic Monastery- Neutralize- New Perspectives- Nimble Obstructionist- Niv-Mizzet, the Firemind- Portal Mage- Prairie Stream- Psychic Impetus- Raugrin Crystal- Reconnaissance Mission- Reliquary Tower- Rooting Moloch- Savai Thundermane- Shiny Impetus- Shivan Reef- Skycloud Expanse- Slice and Dice- Spellpyre Phoenix- Spirit Cairn- Sun Titan- Surly Badgersaur- Tectonic Reformation- Temple of the False God- Valiant Rescuer- Vizier of Tumbling Sands- Zenith Flare
Group
Color
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