MetaMox
COMMANDER · DECK

Mindskinner

Bracket 3 · Upgraded
@gaget08 · 2025-04-24
The Mindskinner
DECK $
$151.84
MYTHIC
2
RARE
24
UNCOMMON
34
COMMON
40
COMMAND1 CARD

Creature

1 cards
NAMECOSTPRICE
MAIN99 CARDS

Planeswalker

3 cards

Creature

20 cards

Enchantment

5 cards

Artifact

19 cards

Sorcery

10 cards

Instant

14 cards

Land

14 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 1 game changer — Brackets 1 and 2 allow none
  • Fleet Swallower + Fraying Sanity: early arguably two-card combo, with no mana to spend
  • Terisian Mindbreaker + Fraying Sanity: early arguably two-card combo, with no mana to spend
  • Riverchurn Monument + Fleet Swallower: early arguably two-card combo, for four mana or less
  • and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
CURVE
101511921631342546+
COLOR
U: 63 pipsC: 127 pips
TYPES
Land29
Nonbasic14
Basic15
Island16
Saga1
Sphere1
Urza's1
Weird1
Artifact25
Equipment9
Golem2
Artificer1
Construct1
Gnome1
Juggernaut1
Vedalken1
Creature21
Vedalken3
Wizard3
Artificer2
Crab2
Golem2
Human2
Bird1
Construct1
Demigod1
Fish1
Gnome1
Juggernaut1
Nightmare1
Pirate1
Shapeshifter1
Siren1
Soldier1
Sphinx1
Wall1
Weird1
Outlaws1
Party3
Instant14
Sorcery10
Enchantment8
Aura2
Curse1
Demigod1
Nightmare1
Saga1
Urza's1
Planeswalker3
Jace2
Narset1
Legends10
Historic32
LAND PROBABILITY
28 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 427.4%
TURN 558.6%
TURN 680.1%
TURN 791.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite mill for target opponent
Bracket 3 · two-card combo, for six mana or lessInfinite mill for target opponentNear-infinite mill
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mill for target opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mill for target opponent
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite mill for target opponent
Group
Color
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