COMMANDER · DECK
2020-06-17
DECK $
$464.04
MYTHIC
7
RARE
41
UNCOMMON
16
COMMON
36
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
24 cardsEnchantment
4 cardsArtifact
17 cardsSorcery
3 cardsInstant
15 cardsLand
15 cardsMONEY CARDS·40 CARDS·$357.52
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Creature
10 cardsEnchantment
2 cardsArtifact
10 cardsSorcery
1 cardsInstant
9 cardsLand
8 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Nexus of Fate + Isochron Scepter + Mystical Tutor: infinite extra turns
- Teferi, Mage of Zhalfir + Knowledge Pool: locks the table
- Dramatic Reversal + Isochron Scepter: early arguably two-card combo, with no mana to spend
- one extra-turn card — fine from Bracket 2 up
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 4
- Nexus of Fate + Isochron Scepter + Mystical Tutor — Bracket 4, infinite extra turns
- Teferi, Mage of Zhalfir + Knowledge Pool — Bracket 3, locks the table
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
- Naru Meha, Master Wizard + Ghostly Flicker — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Land36
Nonbasic14
Basic22
Island23
Desert1
Creature25
Wizard20
Human12
Merfolk3
Faerie2
Shapeshifter2
Vedalken2
Eldrazi1
Elemental1
Horror1
Illusion1
Insect1
Spirit1
Party20
Artifact18
Equipment2
Shapeshifter1
Instant15
Enchantment4
Aura1
Sorcery3
Legends10
Historic27
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Infinite creature ETBInfinite creature LTBInfinite magecraft triggersInfinite blinking
Infinite LTBInfinite ETBInfinite death triggersInfinite magecraft triggers
Bracket 3 · locks the tableLockExile all spells opponents cast from their hands
Bracket 2 · late two-card combo, for eight mana or lessInfinite artifact ETBInfinite artifact LTBInfinite creature ETBInfinite creature LTBInfinite magecraft triggersInfinite landfall triggersInfinite mana lands you control that enter the battlefield untapped can produceInfinite blinking of artifactsInfinite blinking of landsInfinite blinking
Bracket 4 · infinite extra turnsInfinite turnsSkip your draw stepsLock
Infinite creature ETBInfinite creature LTBInfinite magecraft triggersInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Infinite creature ETBInfinite creature LTBInfinite magecraft triggers