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COMMANDER · DECK

Hippo Hug

Bracket 4 · Optimized
2020-07-06
Phelddagrif
DECK $
$528.93
MYTHIC
3
RARE
51
UNCOMMON
18
COMMON
28
COMMAND1 CARD

Creature

1 cards
NAMECOSTPRICE
MAIN99 CARDS

Creature

23 cards

Enchantment

20 cards

Artifact

6 cards

Sorcery

6 cards

Instant

6 cards

Land

22 cards
MONEY CARDS·54 CARDS·$411.40
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Creature

12 cards

Enchantment

17 cards

Artifact

5 cards

Sorcery

4 cards

Instant

4 cards

Land

12 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Phelddagrif + Intruder Alarm: early two-card combo, with no mana to spend
  • 2 game changers — Brackets 1 and 2 allow none
  • Ley Weaver + Maze of Ith: early arguably two-card combo, with no mana to spend
  • Argothian Elder + Maze of Ith: early arguably two-card combo, with no mana to spend
  • and 8 more combos that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 11
CURVE
0081622431544546+
COLOR
W: 9 pipsU: 32 pipsG: 40 pipsC: 119 pips
TYPES
Land38
Nonbasic19
Basic19
Forest13
Island8
Plains8
Creature24
Human6
Druid4
Wizard4
Elf3
Scout3
Phelddagrif2
Shaman2
Snake2
Spirit2
Cleric1
Dryad1
Elemental1
Fish1
God1
Insect1
Merfolk1
Nymph1
Phyrexian1
Soldier1
Treefolk1
Vedalken1
Party5
Enchantment23
Aura2
Dryad1
Elemental1
God1
Nymph1
Artifact6
Book1
Instant6
Sorcery6
Legends6
Historic12
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS13 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite blue manaInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite blue manaInfinite mana creatures you control can produce
Near-infinite mana permanents you control can produce
Bracket 4 · early two-card combo, with no mana to spendInfinite mana creatures you control can produceInfinite untap of creaturesInfinite creature tokens for any number of opponentsInfinite ETB for any number of opponents
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana creatures you control can produceInfinite untap of creaturesInfinite creature tokens for any number of opponentsInfinite ETB for any number of opponents
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature tokens for opponentsInfinite ETB for opponentsInfinite lifelossInfinite mana creatures you control can produceInfinite untap of creaturesInfinite creature tokens for any number of opponentsInfinite ETB for any number of opponents
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite untap of lands you control
Infinite creature tokens for opponentsInfinite ETB for opponentsInfinite lifelossInfinitely large creature until end of turnInfinite mana creatures you control can produceInfinite untap of creaturesInfinite creature tokens for any number of opponentsInfinite ETB for any number of opponents
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite untap of lands you control
Group
Color
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