COMMANDER · DECK
The Elements of Dungeon Diving
Bracket 4 · Optimized@AesiSnakeBoi · 2023-11-01
DECK $
$797.15
MYTHIC
9
RARE
53
UNCOMMON
18
COMMON
20
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
28 cardsEnchantment
6 cardsArtifact
8 cardsSorcery
6 cardsInstant
14 cardsBattle
1 cardsLand
31 cardsMONEY CARDS·70 CARDS·$629.78
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Planeswalker
1 cardsCreature
19 cardsEnchantment
5 cardsArtifact
7 cardsSorcery
4 cardsInstant
10 cardsBattle
1 cardsLand
23 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Yarok, the Desecrated + Palinchron: early two-card combo, for four mana or less
- 3 game changers — Brackets 1 and 2 allow none
- Palinchron + Deadeye Navigator: early arguably two-card combo, with no mana to spend
- Peregrine Drake + Deadeye Navigator: early arguably two-card combo, for four mana or less
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Yarok, the Desecrated + Palinchron — Bracket 4, early two-card combo, for four mana or less
- Palinchron + Deadeye Navigator — Bracket 3, early arguably two-card combo, with no mana to spend
- Peregrine Drake + Deadeye Navigator — Bracket 3, early arguably two-card combo, for four mana or less
- Palinchron + Panharmonicon — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land35
Nonbasic27
Basic8
Forest7
Island6
Swamp6
Rogue1
Shapeshifter1
Creature30
Human6
Druid4
Elf4
Rogue3
Wizard3
Elemental2
Frog2
Giant2
Phyrexian2
Shaman2
Spirit2
Zombie2
Archon1
Assassin1
Bard1
Beast1
Bird1
Cat1
Dinosaur1
Drake1
Elder1
Horror1
Illusion1
Merfolk1
Monk1
Scout1
Serpent1
Shapeshifter1
Siege1
Warrior1
Wurm1
Outlaws3
Party7
Instant15
Artifact8
Book2
Equipment2
Adventure1
Sorcery7
Adventure1
Book1
Enchantment6
Background1
Planeswalker2
Kiora1
Nissa1
Battle1
Dinosaur1
Siege1
Legends12
Historic20
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Infinite blinkingInfinite ETBInfinite landfall triggersInfinite LTBInfinite magecraft triggersInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Bracket 4 · early two-card combo, for four mana or lessInfinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite blinkingInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produce
Infinite blinkingInfinite creature ETBInfinite landfall triggersInfinite creature LTBInfinite magecraft triggersInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produceInfinite blinkingInfinite untap of lands you control