COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
24 cardsEnchantment
2 cardsArtifact
5 cardsSorcery
9 cardsInstant
21 cardsBattle
1 cardsLand
21 cardsMONEY CARDS·49 CARDS·$259.90
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Creature
17 cardsArtifact
2 cardsSorcery
5 cardsInstant
16 cardsBattle
1 cardsLand
8 cardsCURVE
COLOR
TYPES
Land37
Nonbasic19
Basic18
Forest12
Swamp8
Desert1
Creature26
Elf11
Druid8
Phyrexian2
Shaman2
Snake2
Zombie2
Beast1
Bird1
Cleric1
Dauthi1
Dinosaur1
Dog1
Eldrazi1
Frog1
Fungus1
Horror1
Human1
Imp1
Ouphe1
Plant1
Rogue1
Siege1
Skeleton1
Spirit1
Troll1
Wall1
Outlaws1
Party2
Instant21
Sorcery9
Artifact5
Enchantment3
Aura2
Human1
Battle1
Dinosaur1
Siege1
Legends3
Historic8
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Infinite self-millNear-infinite self-discard triggers
Infinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Infinite self-millNear-infinite self-discard triggers
Infinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Infinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers