COMMANDER · DECK
TBD Anzrag
Bracket 2 · Core@Iconetic 2 · 2026-09-15
DECK $
$484.64
MYTHIC
5
RARE
41
UNCOMMON
26
COMMON
28
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
20 cardsEnchantment
10 cardsArtifact
15 cardsSorcery
7 cardsInstant
11 cardsBattle
1 cardsLand
26 cardsMONEY CARDS·45 CARDS·$372.53
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Creature
8 cardsEnchantment
5 cardsArtifact
13 cardsSorcery
1 cardsInstant
2 cardsBattle
1 cardsLand
15 cardsBRACKETCOMMANDER BRACKETS
Bracket 2 · Core
- Anzrag, the Quake-Mole: late two-card combo, for eight mana or less
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 1
- Anzrag, the Quake-Mole — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Land35
Nonbasic24
Basic11
Forest8
Mountain5
Creature22
Elf7
Druid6
Goblin3
Human3
Warrior3
Artificer2
God2
Bird1
Citizen1
Dinosaur1
Elemental1
Halfling1
Hero1
Licid1
Lizard1
Mole1
Mutant1
Shaman1
Siege1
Snake1
Soldier1
Party3
Artifact15
Equipment10
Enchantment11
Aura6
Class1
God1
Instant11
Sorcery7
Battle1
Dinosaur1
Siege1
Legends13
Historic26
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS1 COMBO
Bracket 2 · late two-card combo, for eight mana or lessInfinite combat phasesInfinite untap of creatures you controlInfinite mana creatures you control can produce
ADDITIONAL REQUIREMENTS
Card Preventing Combat Damage Dealt To/By a Creature