MetaMox
COMMANDER · DECK

TBD Anzrag

Bracket 2 · Core
@Iconetic 2 · 2026-09-15
Anzrag, the Quake-Mole
DECK $
$484.64
MYTHIC
5
RARE
41
UNCOMMON
26
COMMON
28
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

20 cards

Enchantment

10 cards

Artifact

15 cards

Sorcery

7 cards

Instant

11 cards

Battle

1 cards

Land

26 cards
MONEY CARDS·45 CARDS·$372.53
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Creature

8 cards

Enchantment

5 cards

Artifact

13 cards

Sorcery

1 cards

Instant

2 cards

Battle

1 cards

Land

15 cards
BRACKETCOMMANDER BRACKETS
Bracket 2 · Core
  • Anzrag, the Quake-Mole: late two-card combo, for eight mana or less
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 1
CURVE
00231172153542526+
COLOR
R: 23 pipsG: 44 pipsC: 78 pips
TYPES
Land35
Nonbasic24
Basic11
Forest8
Mountain5
Creature22
Elf7
Druid6
Goblin3
Human3
Warrior3
Artificer2
God2
Bird1
Citizen1
Dinosaur1
Elemental1
Halfling1
Hero1
Licid1
Lizard1
Mole1
Mutant1
Shaman1
Siege1
Snake1
Soldier1
Party3
Artifact15
Equipment10
Enchantment11
Aura6
Class1
God1
Instant11
Sorcery7
Battle1
Dinosaur1
Siege1
Legends13
Historic26
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS1 COMBO
Bracket 2 · late two-card combo, for eight mana or lessInfinite combat phasesInfinite untap of creatures you controlInfinite mana creatures you control can produce
ADDITIONAL REQUIREMENTS
Card Preventing Combat Damage Dealt To/By a Creature
Group
Color
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