COMMANDER · DECK
Copy of - Heliod commander
Bracket 4 · Optimized2020-05-22
108 CARDS (LIMIT 100)
DECK $
$2,554.99
MYTHIC
11
RARE
48
UNCOMMON
18
COMMON
40
COMMAND1 CARD
Creature
1 cardsMAIN107 CARDS
Planeswalker
1 cardsCreature
44 cardsEnchantment
6 cardsArtifact
4 cardsSorcery
6 cardsInstant
12 cardsLand
5 cardsMAYBE10 CARDS
Creature
2 cardsEnchantment
3 cardsArtifact
2 cardsInstant
2 cardsLand
1 cardsMONEY CARDS·58 CARDS·$2,033.99
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Planeswalker
1 cardsCreature
26 cardsEnchantment
5 cardsArtifact
6 cardsSorcery
3 cardsInstant
12 cardsLand
5 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Heliod, Sun-Crowned + Walking Ballista: early two-card combo, for four mana or less
- 2 game changers — Brackets 1 and 2 allow none
- Archangel of Thune + Walking Ballista: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Heliod, Sun-Crowned + Walking Ballista — Bracket 4, early two-card combo, for four mana or less
- Archangel of Thune + Walking Ballista — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Creature45
Human18
Cleric11
Angel6
Soldier6
Cat3
Monk3
Avatar2
Construct2
God2
Knight2
Ranger2
Spirit2
Adventure1
Beast1
Demigod1
Dragon1
Dwarf1
Eldrazi1
Fox1
Giant1
Horror1
Horse1
Kor1
Myr1
Noble1
Nomad1
Peasant1
Phyrexian1
Rebel1
Rhino1
Scout1
Wall1
Party11
Land34
Nonbasic4
Basic30
Plains31
Instant13
Adventure1
Human1
Peasant1
Enchantment11
God2
Demigod1
Fox1
Monk1
Spirit1
Artifact7
Construct2
Equipment1
Myr1
Sorcery6
Planeswalker1
Ajani1
Legends12
Historic17
LAND PROBABILITY
34 LANDS · 107 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.0%
TURN 550.5%
TURN 673.0%
TURN 786.9%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Bracket 4 · early two-card combo, for four mana or lessInfinite damageInfinite lifegainInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegainInfinite lifegain triggersInfinite +1/+1 counters on creatures you control