COMMANDER · DECK
UrzaNarch
Bracket 4 · Optimized@MrButtercookies · 2025-03-24
DECK $
$1,373.04
MYTHIC
12
RARE
40
UNCOMMON
27
COMMON
21
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
9 cardsEnchantment
5 cardsArtifact
33 cardsSorcery
3 cardsInstant
21 cardsLand
16 cardsMONEY CARDS·70 CARDS·$1,090.33
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Planeswalker
1 cardsCreature
6 cardsEnchantment
3 cardsArtifact
25 cardsSorcery
3 cardsInstant
19 cardsLand
13 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 5 game changers — Bracket 3 allows 3
- March of the Machines + Mycosynth Lattice: mass land denial
- Rings of Brighthearth + Basalt Monolith: early two-card combo, for four mana or less
- Dramatic Reversal + Isochron Scepter: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- March of the Machines + Mycosynth Lattice — Bracket 4, mass land denial
- Rings of Brighthearth + Basalt Monolith — Bracket 4, early two-card combo, for four mana or less
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Artifact39
Phyrexian2
Shapeshifter2
Construct1
Equipment1
Horror1
Jellyfish1
Vehicle1
Land27
Nonbasic15
Basic12
Island12
Instant21
Trap1
Creature10
Human3
Elemental2
Phyrexian2
Shapeshifter2
Wizard2
Artificer1
Construct1
Eldrazi1
Equipment1
Horror1
Jellyfish1
Party2
Enchantment5
Sorcery3
Planeswalker1
Tezzeret1
Legends7
Historic45
LAND PROBABILITY
27 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 429.1%
TURN 560.9%
TURN 682.0%
TURN 792.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 4 · mass land denialDestroy all landsDestroy all noncreature permanents with mana value 0Destroy all lands that enter the battlefieldDestroy all noncreature permanents with mana value 0 upon enteringLockMass Land Denial
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 4 · early two-card combo, for four mana or lessInfinite colorless mana
Infinite untap of artifacts you controlInfinite colorless manaInfinite mana artifacts you control can produce