COMMANDER · DECK
Tapping pingers
Bracket 4 · Optimized2020-05-02
102 CARDS (LIMIT 100)
DECK $
$1,038.15
MYTHIC
5
RARE
57
UNCOMMON
28
COMMON
12
COMMAND1 CARD
Creature
1 cardMAIN101 CARDS
Creature
30 cardsEnchantment
13 cardsArtifact
14 cardsSorcery
3 cardsInstant
4 cardsLand
34 cardsMONEY CARDS·59 CARDS·$817.79
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Creature
14 cardsEnchantment
8 cardsArtifact
12 cardsSorcery
1 cardInstant
1 cardLand
23 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Proteus Staff + Nexus of Fate: infinite extra turns
- 3 game changers — Brackets 1 and 2 allow none
- Goblin Sharpshooter + Basilisk Collar: locks the table
- Goblin Sharpshooter + Gorgon's Head: locks the table
- and 11 more combos that bear on the bracket, listed below
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 14
- Proteus Staff + Nexus of Fate — Bracket 4, infinite extra turns
- Goblin Sharpshooter + Basilisk Collar — Bracket 3, locks the table
- Goblin Sharpshooter + Gorgon's Head — Bracket 3, locks the table
- Illusionist's Bracers + Aphetto Alchemist — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Goblin Sharpshooter + Quietus Spike — Bracket 3, locks the table
- Endbringer + Thornbite Staff — Bracket 3, locks the table
- Niv-Mizzet, the Firemind + Thornbite Staff — Bracket 3, locks the table
- Dismiss into Dream + Goblin Sharpshooter — Bracket 3, locks the table
- Pemmin's Aura + Gyre Engineer — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Freed from the Real + Gyre Engineer — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Pemmin's Aura + Krosan Restorer — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Freed from the Real + Krosan Restorer — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Kiki-Jiki, Mirror Breaker + Vizier of Tumbling Sands — Bracket 2, late two-card combo, for eight mana or less, pieces included
- Kiki-Jiki, Mirror Breaker + Aphetto Alchemist — Bracket 2, late two-card combo, for eight mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
4 banned cards
BANNED · 4
CEDH
Not cEDH
- 3 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
2 banned cards, 57 cards not in the pool
BANNED · 2
NOT IN THE POOL · 57
CURVE
COLOR
TYPES
Land37
Nonbasic32
Basic5
Island5
Mountain5
Forest3
Creature31
Human12
Wizard10
Shaman6
Goblin4
Merfolk3
Barbarian2
Druid2
Eldrazi2
Vedalken2
Cleric1
Dinosaur1
Dragon1
Dwarf1
Elemental1
Elf1
Noble1
Octopus1
Ogre1
Sorcerer1
Spirit1
Warrior1
Zombie1
Party12
Artifact14
Equipment5
Shaman1
Enchantment13
Aura4
Instant4
Sorcery3
Legends13
Historic27
LAND PROBABILITY
37 LANDS · 101 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.0%
TURN 540.2%
TURN 662.6%
TURN 778.8%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS37 COMBOS
Bracket 3 · locks the tableLockDestroy all creatures opponents controlFrom now on, destroy any creatures opponents control at instant speed
Bracket 3 · locks the tableDestroy all creatures opponents controlFrom now on, destroy any creatures opponents control at instant speedLock
Infinite damageInfinite death triggersInfinite ETBInfinite LTB
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite green mana
Infinite draw triggersInfinite lootingInfinite self-discard triggers
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite green mana
Infinite draw triggers for all playersInfinite rummaging for all playersInfinite self-discard triggers for all playersNear-infinite mana permanents you control can produce
Bracket 3 · locks the tableDestroy all creatures opponents controlFrom now on, destroy any creatures opponents control at instant speedLock
Infinite green manaInfinite mana permanents you control can produce
Infinite copies of nonlegendary creatures you controlInfinite creature tokens with hasteInfinite death triggersInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite sacrifice triggersInfinite untap of creaturesInfinite untap of creatures you control
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite mana lands you control can produceInfinite untap of lands you control
Infinite mana lands you control can produceInfinite untap of lands you control
Infinite red manaInfinite mana permanents you control can produce
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite tapped creature tokens
ADDITIONAL REQUIREMENTS
Mana Dork
Infinite ETBInfinite death triggersInfinite LTBInfinite sacrifice triggersInfinite tapped creature tokens with haste
Infinite colored manaInfinite mana permanents you control can produce
Bracket 4 · infinite extra turnsInfinite turnsLock
Infinite green manaInfinite mana permanents you control can produce
Infinite mana lands you control can produceInfinite untap of lands you control
Infinite colored manaInfinite mana permanents you control can produce
Infinite colored manaInfinite mana permanents you control can produce
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite mana lands you control can produceInfinite untap of lands you control
Infinite colored manaInfinite mana permanents you control can produce
Infinite green manaInfinite mana permanents you control can produce
Infinite red manaInfinite mana permanents you control can produce
Infinite red manaInfinite mana permanents you control can produce
Bracket 3 · locks the tableDestroy each creature that enters the battlefield under an opponent's controlDestroy any number of creatures opponents controlLock
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggersInfinite tapped creature tokens with haste
Infinite draw triggersInfinite lootingInfinite self-discard triggersNear-infinite damage
Infinite LTBInfinite ETBInfinite death triggersInfinite sacrifice triggersInfinite tapped creature tokens
ADDITIONAL REQUIREMENTS
Mana Dork
Infinite green manaInfinite mana permanents you control can produce
Infinite mana permanents you control can produceInfinite red mana
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggersInfinite tapped creature tokens with haste
Bracket 3 · locks the tableDestroy all creatures opponents controlDestroy each creature that enters the battlefield under an opponent's controlLock
Infinite self-discard triggersInfinite draw triggersInfinite looting
Bracket 3 · locks the tableDestroy each creature that enters the battlefield under an opponent's controlNear-infinite card drawNear-infinite draw triggersDestroy all nontoken creatures opponents controlLock
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite mana artifacts you control can produceInfinite mana creatures you control can produceInfinite untap of artifacts you controlInfinite untap of creatures you control
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