MetaMox
COMMANDER · DECK

Deadpool -

Bracket 3 · Upgraded
@Stellar451 · 2025-04-05
Deadpool, Trading Card
DECK $
$367.10
MYTHIC
7
RARE
58
UNCOMMON
14
COMMON
21
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

29 cards
NAMECOSTPRICE

Enchantment

7 cards

Artifact

9 cards

Sorcery

9 cards

Instant

9 cards

Land

24 cards
MONEY CARDS·52 CARDS·$279.90
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Creature

22 cards

Enchantment

3 cards

Artifact

7 cards

Sorcery

5 cards

Instant

3 cards

Land

12 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 1 game changer — Brackets 1 and 2 allow none
  • Port Razer + Mirage Phalanx: early arguably two-card combo, with no mana to spend
  • Port Razer + Helm of the Host: early arguably two-card combo, with no mana to spend
  • Rionya, Fire Dancer + Port Razer: early arguably two-card combo, with no mana to spend
  • and 8 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 11
CURVE
003113215315410576+
COLOR
B: 25 pipsR: 45 pipsC: 155 pips
TYPES
Land36
Nonbasic22
Basic14
Mountain13
Swamp7
Creature30
Human10
Warrior4
Wizard3
Berserker2
Knight2
Minotaur2
Orc2
Pirate2
Rogue2
Shaman2
Soldier2
Astartes1
Barbarian1
Bard1
Bat1
Demon1
Elf1
Giant1
God1
Golem1
Hero1
Horror1
Lord1
Mercenary1
Minion1
Mutant1
Myr1
Nightmare1
Phyrexian1
Tiefling1
Time1
Troll1
Vampire1
Zombie1
Outlaws5
Party9
Artifact12
Equipment3
God1
Golem1
Myr1
Instant9
Sorcery9
Enchantment7
Aura1
Legends17
Historic27
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Bracket 2 · arguably two-card combo, for six mana or lessInfinite creature LTBInfinite creature ETBInfinite creature tokens with hasteInfinite magecraft triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite creature ETBInfinite creature LTBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite creature tokens with hasteInfinite damageInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite death triggersInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite creature tokens with hasteInfinite damageInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite ETBInfinite LTBInfinite combat damage
Bracket 2 · arguably two-card combo, for six mana or lessInfinite creature LTBInfinite creature ETBInfinite creature tokens with hasteInfinite magecraft triggers
Bracket 2 · arguably two-card combo, for six mana or lessInfinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite creature tokens with hasteInfinite magecraft triggers
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite creature tokensInfinite creature ETBInfinite magecraft triggersInfinite creature LTBInfinite death triggers
Bracket 2 · arguably two-card combo, for six mana or lessInfinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite creature tokens with hasteInfinite magecraft triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite creature tokens with hasteInfinite damageInfinite creature ETBInfinite mana creatures you control can produceInfinite untap of creatures you control
Group
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