COMMANDER · DECK
Captain Howler
Bracket 4 · Optimized@Emma7767 · 2025-04-23
DECK $
$69.19
MYTHIC
1
RARE
17
UNCOMMON
28
COMMON
54
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
24 cardsEnchantment
8 cardsArtifact
8 cardsSorcery
8 cardsInstant
16 cardsLand
9 cardsMONEY CARDS·11 CARDS·$35.84
Sign in to save your threshold.
Creature
6 cardsEnchantment
1 cardsArtifact
3 cardsInstant
1 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Malcolm, Keen-Eyed Navigator + Glint-Horn Buccaneer: early two-card combo, for four mana or less
- Glint-Horn Buccaneer + Curiosity: early arguably two-card combo, with no mana to spend
- Niv-Mizzet, the Firemind + Curiosity: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Malcolm, Keen-Eyed Navigator + Glint-Horn Buccaneer — Bracket 4, early two-card combo, for four mana or less
- Glint-Horn Buccaneer + Curiosity — Bracket 3, early arguably two-card combo, with no mana to spend
- Niv-Mizzet, the Firemind + Curiosity — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land35
Nonbasic7
Basic28
Island17
Mountain15
Gate1
Creature25
Human9
Pirate8
Wizard4
Spellshaper3
Bird2
Goblin2
Orc2
Rogue2
Spirit2
Aura1
Cat1
Construct1
Dragon1
Incarnation1
Minotaur1
Monk1
Seal1
Shaman1
Shark1
Siren1
Sphinx1
Warrior1
Outlaws10
Party7
Instant17
Artifact10
Equipment2
Construct1
Vehicle1
Enchantment10
Aura3
Cat1
Human1
Spirit1
Warrior1
Sorcery8
Legends9
Historic18
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 4 · early two-card combo, for four mana or lessNear-infinite damageNear-infinite self-discard triggersNear-infinite draw triggers