COMMANDER · DECK
Burk update
Bracket 4 · Optimized@DeafChef · 2026-10-09
DECK $
$3,790.38
MYTHIC
16
RARE
60
UNCOMMON
11
COMMON
13
COMMAND2 CARDS
Creature
1 cardsEnchantment
1 cardsMAIN98 CARDS
Creature
27 cardsEnchantment
10 cardsArtifact
9 cardsSorcery
8 cardsInstant
12 cardsLand
28 cardsMONEY CARDS·79 CARDS·$3,025.43
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Creature
22 cardsEnchantment
9 cardsArtifact
8 cardsSorcery
8 cardsInstant
11 cardsLand
21 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 15 game changers — Bracket 3 allows 3
- Tombstone Stairwell + Al Bhed Salvagers: early two-card combo, with no mana to spend
- Mornsong Aria + Opposition Agent: locks the table
- Uba Mask + Drannith Magistrate: locks the table
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 15 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Tombstone Stairwell + Al Bhed Salvagers — Bracket 4, early two-card combo, with no mana to spend
- Mornsong Aria + Opposition Agent — Bracket 3, locks the table
- Uba Mask + Drannith Magistrate — Bracket 3, locks the table
- Vito, Thorn of the Dusk Rose + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land32
Nonbasic26
Basic6
Plains5
Swamp5
Creature28
Human9
Cleric6
Rogue6
Wizard6
Warrior4
Vampire3
Angel2
Artificer2
Halfling2
Orc2
Phyrexian2
Zombie2
Archer1
Avatar1
Bat1
Bird1
Dauthi1
Elf1
Goblin1
Kor1
Soldier1
Tiefling1
Outlaws6
Party22
Instant12
Enchantment11
Background1
Artifact9
Sorcery8
Legends15
Historic22
LAND PROBABILITY
32 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.9%
TURN 548.7%
TURN 671.4%
TURN 785.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Bracket 3 · locks the tableExile a card of your choice from an opponent's library on each opponent's turn and you may cast that cardLockPlayers can't draw cardsPlayers can't gain life
Bracket 3 · locks the tablePlayers can't draw cardsLockOpponents can only cast the remaining spells in their hand
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite lifegain triggersInfinite storm countInfinite lifeloss
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite lifegain triggersInfinite storm countInfinite lifeloss
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite lifegain triggersInfinite storm countInfinite lifeloss
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite lifegain triggersInfinite storm count
Bracket 4 · early two-card combo, with no mana to spendNear-infinite lifegainNear-infinite lifelossNear-infinite lifegain triggersNear-infinite ETBNear-infinite LTBNear-infinite death triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Infinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite storm count
Each opponent loses the gameNear-infinite creature tokensNear-infinite creature ETBNear-infinite lifeloss
Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite lifegain triggersInfinite storm countInfinite lifeloss