COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
25 cardsEnchantment
12 cardsArtifact
9 cardsSorcery
8 cardsInstant
9 cardsLand
25 cardsMONEY CARDS·36 CARDS·$280.90
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Creature
11 cardsEnchantment
5 cardsArtifact
3 cardsSorcery
5 cardsInstant
4 cardsLand
8 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 3 game changers — Brackets 1 and 2 allow none
- Sanguine Bond + Exquisite Blood: early arguably two-card combo, with no mana to spend
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 1
- Sanguine Bond + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land34
Nonbasic22
Basic12
Island9
Plains6
Swamp6
Gate3
Creature26
Faerie17
Wizard5
Adventure2
Bird2
Rogue2
Spirit2
Thopter2
Angel1
Artificer1
Construct1
Griffin1
Illusion1
Knight1
Noble1
Soldier1
Warlock1
Outlaws3
Party7
Enchantment15
Aura3
Griffin1
Spirit1
Artifact13
Thopter2
Bird1
Construct1
Equipment1
Instant10
Adventure1
Faerie1
Sorcery9
Adventure1
Faerie1
Planeswalker2
Dovin2
Legends7
Historic19
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS1 COMBO
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain