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COMMANDER · DECK

Marwyn Elves

Bracket 4 · Optimized
@twizler_syko · 2025-04-07
Marwyn, the Nurturer
DECK $
$379.09
MYTHIC
6
RARE
33
UNCOMMON
18
COMMON
43
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

3 cards

Creature

35 cards
NAMECOSTPRICE

Enchantment

7 cards

Artifact

8 cards

Sorcery

6 cards

Instant

6 cards

Battle

1 cards

Land

5 cards
MONEY CARDS·47 CARDS·$289.40
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Planeswalker

3 cards

Creature

21 cards

Enchantment

5 cards

Artifact

8 cards

Sorcery

4 cards

Instant

4 cards

Battle

1 cards

Land

1 cards
NAMECOSTPRICE
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Staff of Domination + Marwyn, the Nurturer: early two-card combo, with no mana to spend
  • Staff of Domination + Priest of Titania: early arguably two-card combo, with no mana to spend
  • Staff of Domination + Wirewood Channeler: early arguably two-card combo, with no mana to spend
  • and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
CURVE
00911121731547566+
COLOR
G: 87 pipsC: 128 pips
TYPES
Creature37
Elf32
Druid14
Warrior8
Shaman6
Beast2
Dinosaur1
Elemental1
Insect1
Scout1
Siege1
Soldier1
Party8
Land34
Nonbasic5
Basic29
Forest29
Druid1
Elf1
Artifact8
Equipment1
Enchantment8
Aura3
Instant6
Sorcery6
Elf1
Planeswalker3
Freyalise1
Garruk1
Nissa1
Battle1
Dinosaur1
Siege1
Legends14
Historic20
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Infinite card drawInfinite draw triggersInfinite green manaInfinite lifegainInfinite lifegain triggersInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite green mana
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite colored manaInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you control
Group
Color
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